Ramblings of General Geekery

Reading Classic RuneQuest: Basic Role-Playing

I’m back to reading the classic RuneQuest 2nd edition boxed set! See the first and second articles in the series if you missed them. Today we are reading the “Basic Role-Playing” booklet, written by Greg Stafford and Lynn Willis, with a couple illustrations by William Church.

This “introductory guide” to fantasy role-playing (FRP) and the Basic Role-Playing system (BRP) is a 16 pages-long booklet that, we are told, presents a “whole game system”. So in theory, you could completely ignore the rules in the bigger RuneQuest book and just play BRP directly from this. The BRP rules differ quite a lot from the RuneQuest rules, in that they’re much simpler, but you can tell they share the same chassis. I wonder how many early 1980s players decided to simplify aspects of RuneQuest by “downgrading” select rules to their BRP equivalent?

Anyway, let’s dive in!

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Reading Classic RuneQuest: Preamble

I started playing RuneQuest with the latest edition, “RuneQuest: Roleplaying in Glorantha”, colloquially known as “RQG”. I had fallen in love with the setting via its gigantic1, critically acclaimed, system-agnostic “Guide to Glorantha”2, so using the official game to bring it to the table felt like the next logical move. RQG looked great at first, even though I was immediately skeptical of some of its most idiosyncratic mechanics, like Strike Ranks3. But there was a lot of cool stuff! Divine magic that requires worship at your god’s temples to recharge! Rune affinities that model your personality! Passions that connect to your community!

But after a couple years of play, I couldn’t shake the feeling that something was wrong.

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