Ludovic Chabant


Here are some of my coding projects:

  • PieCrust: a fast and powerful static website generator and lightweight CMS.
  • Wikked: a wonderful Git/Hg-based wiki engine.
  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.

You can find more projects of mine on BOLT80, my coding portfolio.


To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:

A Tribute To Great Chocolate

I love chocolate. I wish more people talked about chocolate the way many talk about beers or coffee. I wish more coffee shops and restaurants and social gatherings offered hot chocolate. I wish there was more good chocolate being consumed by everyone out there! Thankfully, my own home is well stocked, in big part thanks […]

Dealing with Metaplots in TTRPGs

“Metaplot” is often a dirty word around TTRPG players, and I just don’t understand this negative attitude. Here are some ways to deal with them (the metaplots, not the players with a negative attitude), all of which I’ve done to some degree or another except the last option.

Some Notes on Blades in the Dark

Last year my Friday-evening group played a short campaign of Blades in the Dark (BitD), so I figured I’d share some notes about it — mostly the bits that we did wrong or that I didn’t like, with some actionable recommendations that will hopefully improve your experience should you play BitD yourself. We played weekly […]

Lore, Tropes, and Goals: The Problem with New Settings

There’s this preconception in roleplaying circles that game settings are easy to get into if they have a book or movie about them. Middle Earth is “easy to grasp”, people say, because you “just” need to read a couple of (overly long) books, or watch a couple of (overly long) movies. But I was watching […]

Crunch in Roleplaying Games

The last episode of Ken & Robin Talk About Stuff had a great little segment on crunch, and what it means especially when it is, in practice, vastly left unused. I didn’t really agree with Robin’s theory on self-identification as “someone who plays crunchy games”, but I was definitely behind Ken’s take about the option […]

Horror TTRPGs and Player Agency

I was recently listening to the Titterpigs episode on horror games, where Scott and Keith put out an open question to their audience: can you have a horror game that lets you retain agency throughout the whole adventure? I wrote up some long rant, recorded it, and sent it to them. I figured that, for […]


Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Twitter and Mastodon:

If you want to know how well Disney is managing their IPs these days, I asked my kids if they wanted to catch up on the latest Star Wars or Marvel stuff, and they said no. Instead, they requested more Star Trek (1968) and Dr Who (2008)

It’s that time again when I completely ruin a perfectly decent sketch by attempting to paint it in colour. Ugggghh.