In the past couple years I’ve been thinking about an aspect of 21st century technology that I’m not sure has a name. I thought about it again when I read this recent post by Cory Doctorow on “The ordinariness of evil”. Cory talks about gen-AI CEOs touting the impending danger of their products as a […]
In the last article of the “Reading Classic RuneQuest” series, I looked at the Introduction chapter of the RuneQuest 2nd edition rulebook and noted that I would have things to say about the map of Glorantha we see here… as many of you know, I love maps, and this is one of the three classic […]
I’m coming back to my “Reading Classic RuneQuest” series after a hiatus caused by, you know, having to deal with my twelve other hobby projects 😄 Last time I read through the “Basic Role-Playing” booklet and now I’m finally getting into the actual RuneQuest book proper! Yay! But don’t get too excited, we’ll only do […]
I recently wrote an article about how the “RuneQuest: Roleplaying in Glorantha” product line is getting bogged down with too much lore and not enough playable content. A comment I saw a few times in response to it is that Chaosium “has to” release more lore supplements to establish a “baseline” for Glorantha. Let’s address […]
I got into TTRPGs around the turn of the 1990s and, after my first few games, fell into a long tunnel of Call of Cthulhu gaming. I pretty much exclusively GM’ed Call of Cthulhu from the mid-90s to the late 2000s, including a lot of Delta Green, which back then was a Call of Cthulhu […]
I’m back to reading the classic RuneQuest 2nd edition boxed set! See the first and second articles in the series if you missed them. Today we are reading the “Basic Role-Playing” booklet, written by Greg Stafford and Lynn Willis, with a couple illustrations by William Church. This “introductory guide” to fantasy role-playing (FRP) and the […]
If there’s a sure way to get my attention, it’s including some good looking maps in a game. But a sure way to get an instant buy is to include a big-ass cloth map in a game. That’s what Dragonbane did with their original crowdfunding campaign, and so of course I backed it at the […]
Here's my microblogging feed, published on my blog,
and syndicated to Mastodon and
Bluesky:
Haha so some people are leaving Bluesky and returning to Twitter because they can’t take the AI-shaming? Wait until they hear about the nazi-shaming!
“Ordinary Abundance: Edward Bellamy once imagined that music on demand would be “the limit of human felicity.” A modern apartment is full of things that once drew the same kind of awe.”
A very nicely done website.
This “Golden Axe” animated series trailer came totally out of nowhere, but it definitely brought back fond memories of playing that game over and over as a kid! Love those purple mutant thingies.
Godot adoption is rising, which isn’t surprising if you paid any attention to the industry in the past few years. Interestingly, Unity/UE only decrease a bit. Godot’s rise seems fuelled by people who stop making custom engines, and newcomers to the industry. Expect a generational shift.