RuleQuest: Getting Glorantha Back Into Play

Chaosium may have a problem: Glorantha became the very thing that its critics warned us about. It’s mostly just a bunch of lore, now. How did that happen? And what does that mean for my RuneQuest games?
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Chaosium may have a problem: Glorantha became the very thing that its critics warned us about. It’s mostly just a bunch of lore, now. How did that happen? And what does that mean for my RuneQuest games?

When Brindlewood Bay came out it seemed to become an immediate darling of my TTRPG circles. Being a fan of both the Cthulhu Mythos and TV series like Murder She Wrote, Columbo, Scarecrow and Mrs. King, and more, I figured that “old ladies investigating murders that lead into cosmic horror” sounded totally like my jam! […]
So I figured I would post an update that is part of the actual developer diary I had on the UE5 Gameplay Cameras, in case someone out there only followed that category of posts: I was part of the mass layoffs that saw Epic Games get rid of almost a quarter of their employees this […]

The old ElfQuest boxed set got the recent “revival” treatment by Chaosium’s excellent “Nostalgia Department” (aka the ever wonderful Chaosium president Rick Meints). After quite a successful Kickstarter campaign, the box was finally delivered this week to most backers. Since I’ve got nothing better to do this week-end, let’s take a quick look, and compare […]
This is another article in my developer diary for the Unreal Engine camera system. The Gameplay Cameras (GPC) plugin currently still has the “experimental” status, but the plan is to upgrade it to “beta” for UE 5.8. This means I have to clean up a few mistakes I made with some of the early designs. […]
Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay […]

These past few years I’ve been catching up on a lot of classic roleplaying games that I’ve never played before, despite having several decades of play behind me. One of those was Traveller, so I was happy to finally run that with my Friday game! We ran about 15 sessions, across four scenarios, plus the […]
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Here's my microblogging feed, published on my blog, and syndicated to Mastodon and Bluesky:
“Software Developers Say AI Is Rotting Their Brains”: Yep… and especially this: “We’re building a rat’s nest of tech debt that will be impossible to untangle when these models become prohibitively expensive”.
“Québécois dubbing of The Simpsons saved after outcry from fans”: I discovered the French Canadian version of The Simpsons when I first came to Montreal as an exchange student and OH MY GOD IT’S SO MUCH BETTER THAN THE EUROPEAN FRENCH ONE.
My knee-jerk reaction is to say “fuck no” to building “AI data centres” in BC, but it’s maybe a bit more interesting than I thought: it’s about building access to compute infrastructure to various Canadian companies, involving cool stuff like medical research. Mmmh.
The teaser/trailer for LAIKA Studios’s new movie “Wildwood” is out! It’s hard to believe this is still stop-motion animation, it looks absolutely stunning.
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