Ludovic Chabant

Projects

Here are some of my coding projects:

  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.
  • Sourcehut: I help out with Sourcehut's Mercurial hosting.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


Reading Classic RuneQuest: Movement and Encumbrance

I warned you last time that I would have more ramblings about the beginning of chapter 3, “Mechanics and Melee”, and that we would not actually get to, you know, reading the mechanics and melee rules yet. Well, this is it! These are the other ramblings! Let’s talk about movement in RuneQuest! (With a side […]

SiloRider 0.3.0

I haven’t talked about SiloRider in two years, and even then it was the only time I mentioned it on this blog since I announced it eight years ago! I’m obviously not good at advertising or project management. But I’m decent at coding, and if you looked at the repository, I’ve been slowly maintaining SiloRider […]

Reading Classic RuneQuest: What Is Time?

Last time, in my ongoing read of the old RuneQuest 2nd edition, we learned how to make a character. Now, things are becoming serious: we are in the mechanics chapter! Also known as Chapter 3 of the RQ2 rulebook! But wait! Once again I get myself in a rabbit hole of my own creation, and […]

A Line Editor’s Intro To GURPS

Steve Jackson Games posted “A Line Editor’s Intro to GURPS” recently on their Daily Illuminator blog. This is basically a presentation and elevator pitch for GURPS, written by Sean “Dr. Kromm” Punch, who has been GURPS’ line editor for what feels like forever (and he does the job very well). This intro is pretty straightforward […]

Reading Classic RuneQuest: How To Create an Adventurer

I was distracted for a while with things like finding a new job and releasing some Call of Cthulhu adventures, but I’m now back to reading RuneQuest 2nd edition! We are finally out of the Introduction chapter (and some digressions about it), yay! Let’s enter the game proper! The next chapter is about character creation, […]

UE Gameplay Cameras Revived

The vanilla GameplayCameras plugin, and the "revived" GameplayCameras plugin, in the UE5 plugin dialog

I hinted at it last time I talked about my camera system for Unreal Engine: it might come back. Well, now it sort-of has, and if you have some use for it, you can help by sponsoring its development and getting technical support for it! All the information can be found at my company’s website. […]

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Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Mastodon and Bluesky:


Here are this month’s chocolate bars, courtesy of Origins Chocolate Bar in New Westminster, as usual!

Four chocolate bars:

Omnom, Nicaragua, 73%

Kasama, "Autumn Dream", 50% with hazelnuts and maple sugar

Soma, "Mr. Salazar; Costa Esmeraldas", Ecuador, 70%

Quantu, "Erable et sel" ("Maple & fleur de sel"), 60%

I received my copy of Cold City / Hot War and it looks pretty good! Also, there are “play packs” with cool stuff inside, which means I’ll schedule this game for the next time my group plays in meat space!

I always assumed that the James Bond “spiral jump” car stunt was made with models, but apparently not? It was not only made for real, but it was first planned and simulated on computers, and shot in one take! This is amazing.

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