Ludovic Chabant

Projects

Here are some of my coding projects:

  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.
  • Sourcehut: I help out with Sourcehut's Mercurial hosting.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


Some Notes on Brindlewood Bay

When Brindlewood Bay came out it seemed to become an immediate darling of my TTRPG circles. Being a fan of both the Cthulhu Mythos and TV series like Murder She Wrote, Columbo, Scarecrow and Mrs. King, and more, I figured that “old ladies investigating murders that lead into cosmic horror” sounded totally like my jam! […]

UE5 Gameplay Cameras: Coda?

So I figured I would post an update that is part of the actual developer diary I had on the UE5 Gameplay Cameras, in case someone out there only followed that category of posts: I was part of the mass layoffs that saw Epic Games get rid of almost a quarter of their employees this […]

A Quick Look at ElfQuest Classic Deluxe

The old ElfQuest boxed set got the recent “revival” treatment by Chaosium’s excellent “Nostalgia Department” (aka the ever wonderful Chaosium president Rick Meints). After quite a successful Kickstarter campaign, the box was finally delivered this week to most backers. Since I’ve got nothing better to do this week-end, let’s take a quick look, and compare […]

UE5 Gameplay Cameras: Activations and Black Boxes

This is another article in my developer diary for the Unreal Engine camera system. The Gameplay Cameras (GPC) plugin currently still has the “experimental” status, but the plan is to upgrade it to “beta” for UE 5.8. This means I have to clean up a few mistakes I made with some of the early designs. […]

UE5 Gameplay Cameras: Upgrading to 5.7

Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay […]

Some Notes on Traveller

These past few years I’ve been catching up on a lot of classic roleplaying games that I’ve never played before, despite having several decades of play behind me. One of those was Traveller, so I was happy to finally run that with my Friday game! We ran about 15 sessions, across four scenarios, plus the […]

Read more...

Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Mastodon and Bluesky:


“Taken”: a nicely done web page that shows you all the stuff that can be gathered from your browser’s metadata. The kind of stuff that corporations and networks use to uniquely identify and track people on the internet.

People claiming that email and RSS is dead because we should go offline anyway are geniuses. Those who claim the same because we can “just use iMessage, WhatsApp, BlueSky, and Discord” or something along those lines, are idiots.

Once again I’m greatly annoyed at all those Ghost.io websites not having support for a simple email/password login. Ugggggh.

It’s interesting that foreign agents seem to spend their money a lot more on Albertan separatism, and not Quebecois. Either Quebec people better know what’s up, and know better than to be manipulated by shitty YouTube channels… or Russians and American can’t bother speaking French 😅

Read more...