Ludovic Chabant

Projects

Here are some of my coding projects:

  • PieCrust: a fast and powerful static website generator and lightweight CMS.
  • Wikked: a wonderful Git/Hg-based wiki engine.
  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


Dealing with Metaplots in TTRPGs

“Metaplot” is often a dirty word around TTRPG players, and I just don’t understand this negative attitude. Here are some ways to deal with them (the metaplots, not the players with a negative attitude), all of which I’ve done to some degree or another except the last option. What’s a Metaplot First, I want to […]

Some Notes on Blades in the Dark

Last year my Friday-evening group played a short campaign of Blades in the Dark (BitD), so I figured I’d share some notes about it — mostly the bits that we did wrong or that I didn’t like, with some actionable recommendations that will hopefully improve your experience should you play BitD yourself. We played weekly […]

Lore, Tropes, and Goals: The Problem with New Settings

There’s this preconception in roleplaying circles that game settings are easy to get into if they have a book or movie about them. Middle Earth is “easy to grasp”, people say, because you “just” need to read a couple of (overly long) books, or watch a couple of (overly long) movies. But I was watching […]

Crunch in Roleplaying Games

The last episode of Ken & Robin Talk About Stuff had a great little segment on crunch, and what it means especially when it is, in practice, vastly left unused. I didn’t really agree with Robin’s theory on self-identification as “someone who plays crunchy games”, but I was definitely behind Ken’s take about the option […]

Horror TTRPGs and Player Agency

I was recently listening to the Titterpigs episode on horror games, where Scott and Keith put out an open question to their audience: can you have a horror game that lets you retain agency throughout the whole adventure? I wrote up some long rant, recorded it, and sent it to them. I figured that, for […]

RPGs and Fighting Fantasy Books

When Bud (of Bud’s RPG Review fame) did his RPG DNA on Twitter, it featured something not quite like a traditional RPG: Fighting Fantasy books. I remember going “huh” when he mentioned this in his “First, Last, and Everything” in the Grognard Files podcast #41, because Fighting Fantasy books were also a big part of […]

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Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Twitter and Mastodon:


The question isn’t “can ChatGPT really do my job?” but “will my company’s execs and investors think they can save money by replacing me with ChatGPT?”. The answer is yes. Of fucking course, yes.

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