This is another article in my developer diary for the Unreal Engine camera system. The Gameplay Cameras (GPC) plugin currently still has the “experimental” status, but the plan is to upgrade it to “beta” for UE 5.8. This means I have to clean up a few mistakes I made with some of the early designs. […]
Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay […]
These past few years I’ve been catching up on a lot of classic roleplaying games that I’ve never played before, despite having several decades of play behind me. One of those was Traveller, so I was happy to finally run that with my Friday game! We ran about 15 sessions, across four scenarios, plus the […]
This is the eighth post in my developer diary for the Unreal Engine camera system. Since the UE 5.6 release has just gone out, I figured I would write a little bit about what to expect if you’re using the early UE 5.5 Gameplay Cameras experimental plugin. While the GPC plugin is still flagged “experimental” […]
Mausritter is a TTRPG in which you play little adventuring mice trying to survive in a world of big dangers. If you’re a fan of the excellent comicbook Mouse Guard, you should already be hooked! The system is as minimalist as its protagonists, with low-prep two-hours adventures, so we played this a dozen times as […]
This is the seventh post in my developer diary for the Unreal Engine camera system. Since the last post was a super high level view of what the system is supposed to be, I figured I would just go down one step for this article and share some notes about the general design. This might […]
This is the sixth article in my UE Gameplay Cameras developer (GPC) diary. Last week I wrote about one of the first decisions I had to make when I started this work, but I realized I could write about the very first decision I had to make: the decision to start making a camera system […]
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Bluesky:
Today I’m trying to catch up to any unanswered discussions with #UE5 GameplayCameras #gamedev users who contacted me through various means. Lots of very good feedback there, thanks to all who wrote! If I haven’t replied to you by tomorrow, ping me!
My first thought after watching “The Wrath of Khan” was that it seems to eschew the “intellectual sci-fi” plots of TOS for some “action sci-fi” blockbuster plot. I wondered if fans originally criticized it and then cooled down on it later, but apparently not? Everybody loved it right away?
Continuing my first-time watch of all Star Trek in release order, I finally come up to “The Wrath of Khan”! It was a lot of fun, with much better pacing and story structure than the first film. The plot is full of holes and contrived beats but at least it’s exciting! I jumped when I finally saw THE MEME in context!
The coyote dad/mom (?) of Byrne Creek Park seems busy today. Saw it twice. The good fluffy boy isn’t happy about it (he’s racist against coyotes). Thankfully he’s now relaxing with a ball.