Ludovic Chabant

Projects

Here are some of my coding projects:

  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.
  • Sourcehut: I help out with Sourcehut's Mercurial hosting.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


UE Gameplay Cameras Revived

The vanilla GameplayCameras plugin, and the "revived" GameplayCameras plugin, in the UE5 plugin dialog

I hinted at it last time I talked about my camera system for Unreal Engine: it might come back. Well, now it sort-of has, and if you have some use for it, you can help by sponsoring its development and getting technical support for it! All the information can be found at my company’s website. […]

The Canadian Chronicles have been unleashed!

As promised last time I teased it, the first volume of the Canadian Chronicles is now available on DriveThruRPG. These are three scenarios for Call of Cthulhu, made and set in Canada, written by Francis Acquarone, Patrick Chandler, and myself. More details below!

A Slice of Late-1980s French Music

Catherine Ringer, singer for the band “Rita Mitsouko”, has recently passed away, so how about you watch and listen to this slice of late-1980s French music? Their most famous titles are “Marcia Baila” and “Andy”, two eminently catchy songs that saw a lot of gen-Xers and millennials dancing in their youth… also, yes the Rita […]

Corporate Gavage

In the past couple years I’ve been thinking about an aspect of 21st century technology that I’m not sure has a name. I thought about it again when I read this recent post by Cory Doctorow on “The ordinariness of evil”. Cory talks about gen-AI CEOs touting the impending danger of their products as a […]

Reading Classic RuneQuest: The First Glorantha Map

In the last article of the “Reading Classic RuneQuest” series, I looked at the Introduction chapter of the RuneQuest 2nd edition rulebook and noted that I would have things to say about the map of Glorantha we see here… as many of you know, I love maps, and this is one of the three classic […]

Reading Classic RuneQuest: The Introduction Chapter

I’m coming back to my “Reading Classic RuneQuest” series after a hiatus caused by, you know, having to deal with my twelve other hobby projects 😄 Last time I read through the “Basic Role-Playing” booklet and now I’m finally getting into the actual RuneQuest book proper! Yay! But don’t get too excited, we’ll only do […]

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Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Mastodon and Bluesky:


“Zippy the Porcupine”: a homebrew, legally-different-enough Sonic game on the ATARI 2600 which, apparently, is a machine that had 128 bytes of RAM. There’s no “k” in there, it actually had just ONE HUNDRED AND TWENTY EIGHT BYTES OF RAM

There’s a tree in the park nearby that is OBVIOUSLY some sort of ancient giant feathered serpent monster that was frozen and turned into a tree long ago. I mean, LOOK AT IT. It comes out slithering from deep inside the bushes, and goes up like a snake about to attack!

You can tell nostalgia fucks up people’s ability to reason because… well, we all know the original Saint Seiya theme song absolutely rocks, right? And yet, in France, people my age (me included) will happily & loudly sing along to the total shit-stain that is the French version. BEHOLD.

I started slowly skimming through my GURPS Traveller books, and it was only today that I realized Alien Races 3 has a page of “Droyne Coyns”, usable for the Droynes’ particular brand of mystic divination! Amazing.

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