Ludovic Chabant

Projects

Here are some of my coding projects:

  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.
  • Sourcehut: I help out with Sourcehut's Mercurial hosting.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


A Conspyramid of Chaos in Glorantha

Chaos in Glorantha started as the pretty clear-cut mark for the “bad guys”, a tool for gamemasters to scare their players, and for those players to kill some monsters without remorse. But I’m a Call of Cthulhu and Delta Green player at heart, with some early formative years spent on Vampire and Cyberpunk, so I […]

Page Inflation in TTRPG Rulebooks

I never planned to become a TTRPG collector but, you know, it kinda just happened. I started looking on eBay for the games I used to play as a kid, and then I wanted to have a look at the previous editions of games I’m interested in, and then I’d hear about this or that […]

Some Notes on Brindlewood Bay

When Brindlewood Bay came out it seemed to become an immediate darling of my TTRPG circles. Being a fan of both the Cthulhu Mythos and TV series like Murder She Wrote, Columbo, Scarecrow and Mrs. King, and more, I figured that “old ladies investigating murders that lead into cosmic horror” sounded totally like my jam! […]

UE5 Gameplay Cameras: Coda?

So I figured I would post an update that is part of the actual developer diary I had on the UE5 Gameplay Cameras, in case someone out there only followed that category of posts: I was part of the mass layoffs that saw Epic Games get rid of almost a quarter of their employees this […]

A Quick Look at ElfQuest Classic Deluxe

The old ElfQuest boxed set got the recent “revival” treatment by Chaosium’s excellent “Nostalgia Department” (aka the ever wonderful Chaosium president Rick Meints). After quite a successful Kickstarter campaign, the box was finally delivered this week to most backers. Since I’ve got nothing better to do this week-end, let’s take a quick look, and compare […]

UE5 Gameplay Cameras: Activations and Black Boxes

This is another article in my developer diary for the Unreal Engine camera system. The Gameplay Cameras (GPC) plugin currently still has the “experimental” status, but the plan is to upgrade it to “beta” for UE 5.8. This means I have to clean up a few mistakes I made with some of the early designs. […]

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Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Mastodon and Bluesky:


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