The Stochastic Game

Ramblings of General Geekery

UE Gameplay Cameras Revived

The vanilla GameplayCameras plugin, and the "revived" GameplayCameras plugin, in the UE5 plugin dialog
The vanilla GameplayCameras plugin, and the "revived" GameplayCameras plugin, in the UE5 plugin dialog

I hinted at it last time I talked about my camera system for Unreal Engine: it might come back.

Well, now it sort-of has, and if you have some use for it, you can help by sponsoring its development and getting technical support for it! All the information can be found at my company’s website. And yes, my company is called “Brutal Baguette”. Bonus points if you catch the reference.


The collector’s conundrum: I have a punched version of White Bear & Red Moon that I can play, but my copy of Dragon Pass is unpunched… should I punch it to play with the newer rules and colour board, or should I leave it and stick to its predecessor?


After looking at several options for a website featuring payments and subscriptions, I understand why everybody’s raving about Ghost despite it lacking a whole bunch of basic features: it’s the cheapest option, and it has 0% transaction fees.


It’s amazing to see the amount of time, resources, and energy game-devs pour into CRPGs to get even a fraction of the immersive, reactive worlds we achieve in TTRPGs with, like, a handful of dice and a few bullet points in a notebook…

The Spongebob "imagination" meme

I was just reminded that we actually have a horror movie festival in Vancouver this month? It’s the Vancouver Horror Show (VHS), and it has some interesting entries this year! (ITHAQUA, DRAG, IMPOSTERS, and more)


I often mix up “Watership Down” and “Black Hawk Down”, and since I only know one of the two, I make wild assumptions about the other one which, frankly, would probably make it twice as good.