This “Golden Axe” animated series trailer came totally out of nowhere, but it definitely brought back fond memories of playing that game over and over as a kid! Love those purple mutant thingies.
This “Golden Axe” animated series trailer came totally out of nowhere, but it definitely brought back fond memories of playing that game over and over as a kid! Love those purple mutant thingies.
In the past couple years I’ve been thinking about an aspect of 21st century technology that I’m not sure has a name. I thought about it again when I read this recent post by Cory Doctorow on “The ordinariness of evil”. Cory talks about gen-AI CEOs touting the impending danger of their products as a weird and evil way to promote them as something with immense potential in the near future. Something you’d want to invest in now. It’s basically snake-oil salesmanship:
In other words, AI is mostly a novelty, a heavily subsidized toy that produces little more than distraction. Where AI does produce value, that value is comparable to a plug-in, a new feature for your word processor or image/sound/video-editing package that might help you do your job somewhat better, or it might not.
That doesn’t make AI useless, it just makes it a normal technology: useful for some, useless for others, capable of being abused and likely to waste a lot of time when used unwisely.
And so this relates to that thing I’ve been thinking about: that there have been an increasing number of technologies that seem useful for some use-cases, but that we were somehow sold as useful for everyone. Here’s a non-exhaustive list of examples of this phenomenon:
Each time this same phenomenon can be observed: some smart people make a cool technology, and it can be very useful in some specific or niche applications, but greedy people instead want to sell it to as many people as possible. Ideally, they want to sell it to everyone. To make it even shorter:
A technology that could be useful in limited markets is utterly ruined by some assholes pushing it to be mass-market.
The incredible financial successes of the iPhone and Facebook and other similar staples of modern society have rewired the brain of executives everywhere. Any new product or company is a failure unless it makes a gazillion dollars from a billion users. Everything needs to be mass-marketed, even when it doesn’t make sense.
I’m sure this phenomenon has already been noted somewhere, but frankly it’s hard to search for it online when you don’t know what it might be called. So until someone points me at prior art on the topic, and until someone comes up with a better term, I’m going to call it “corporate gavage”, where “gavage” is a French-borrowed term for force-feeding, especially force-feeding animals. I think the metaphor is unsubtle enough that you’ll get it.

I’m going to tentatively use “corporate gavage” liberally from now on, but I’d be happy if anybody could point me to prior writings on this topic! Again, I did some online searches, but didn’t find much that was relevant.
Granted, I didn’t search very long. I’m lazy.
Godot adoption is rising, which isn’t surprising if you paid any attention to the industry in the past few years. Interestingly, Unity/UE only decrease a bit. Godot’s rise seems fuelled by people who stop making custom engines, and newcomers to the industry. Expect a generational shift.

“‘I feel dirty:’ EA workers trapped in a maelstrom of cynicism and doubt after Saudi buyout”: EA games will suck more not just because of the new bosses, the imposed giant debt, or the upcoming layoffs, but also because everybody in EA with half a soul will be depressed.
Marco Arment made an app for the procrastinators, ADHD, or forgetful people in your life. I can’t speak to it, but it looks nice, useful, and clean!
“We Tracked a Shipment of Rare Books. It Ended at an Amazon AI Training Facility”: genAI is not only built on plagiarism and theft, it is also literally destroying our culture, not just the environment. This shit is evil, I don’t care that it is “useful in some cases” or whatever.
In the last article of the “Reading Classic RuneQuest” series, I looked at the Introduction chapter of the RuneQuest 2nd edition rulebook and noted that I would have things to say about the map of Glorantha we see here… as many of you know, I love maps, and this is one of the three classic and famous maps in this book! It deserves its own article!
“Tête-à-Tête”: you can include something like this in your Cthulhu By Gaslight game if you want a little levity between eldritch horrors…
You supposedly can’t judge a book by its cover, but you can definitely judge it by reading its first couple pages. “Uncovered” does that using free samples and then lets you reveal the book and save it for purchase later.
I love this article from The Alexandrian showing why Marvel or DC can’t easily sell their comics as “graphic novels” because, well, their catalogue is a giant clusterfuck of a mess.