The Stochastic Game

Ramblings of General Geekery

I’m really enjoying Ars Technica’s “War Stories” from classic game developers. Here’s Jordan Mechner explaining how the game design of “Prince of Persia” was influenced by the Apple II’s memory limitations.


TFW probably a good portion of the people laid-off by Epic today are looking at Video Game Worker Unions…


Sure enough, one of the drives in my NAS failed during the night. Luckily I live within two blocks of both Canada Computers and Memory Express so I grabbed two Ironwolf drives and one of them is currently used to rebuild the RAID array 🤞🏽


Fuck me, my NAS is detecting some potential upcoming failures on one or two of my drives… luckily, it seems that the crazy storage prices are mainly for SSDs, and good ol’ NAS drives only went up by a (comparatively) small margin. But still…


Me when it’s sunny, walking the dog: “Listen to that, the birds are singing! So beautiful! So relaxing!”

The birds, probably: “OMG LONG LEGS AND KILLER TEETH ARE HERE! RUN! HIDE!”