The Stochastic Game

Ramblings of General Geekery

UE5 Gameplay Cameras: Upgrading to 5.6

This is the eighth post in my developer diary for the Unreal Engine camera system. Since the UE 5.6 release has just gone out, I figured I would write a little bit about what to expect if you’re using the early UE 5.5 Gameplay Cameras experimental plugin.

While the GPC plugin is still flagged “experimental” and, therefore, we don’t guarantee any backwards compatibility for it, I made a reasonable effort to keep most things working. There are however a couple of breaking changes to prevent having to maintain cumbersome code in such an early stage of development. This article is most about that.

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Our next Friday game will be Pendragon! Finally! 😄 But which edition to run? Which adventures to start? Which VTT to use? Choices, choices! Oh my! #TTRPG


Reading the best roleplaying game ever while the good fluffy boy relaxes.


This week we wrapped up our short campaign of Spire (using the “Eidolon Sky” frame) The Firebrand died betraying the Ministry but saving the City, and the Carrion-Priest lost an arm to spare his hyena companion! #TTRPG


Agh! It’s a giant anemone stinkhorn! A drawing by me for The Voralans, a #RuneQuest sourcebook about #Glorantha black elves. #TTRPG


The fluffy good boy likes to live his life dangerously! And yes, I’m currently sitting on one of the two chairs.

A good boy golden retriever sleeping on the floor, with its head against the wheels of two office chairs... one of which I'm sitting on.