UE5 Gameplay Cameras: Upgrading to 5.6
This is the eighth post in my developer diary for the Unreal Engine camera system. Since the UE 5.6 release has just gone out, I figured I would write a little bit about what to expect if you’re using the early UE 5.5 Gameplay Cameras experimental plugin.
While the GPC plugin is still flagged “experimental” and, therefore, we don’t guarantee any backwards compatibility for it, I made a reasonable effort to keep most things working. There are however a couple of breaking changes to prevent having to maintain cumbersome code in such an early stage of development. This article is most about that.