You came to hunt Bluepaw, but Bluepaw will hunt YOU! A drawing by me for the cover of To Hunt A God! #Glorantha #TTRPG
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You came to hunt Bluepaw, but Bluepaw will hunt YOU! A drawing by me for the cover of To Hunt A God! #Glorantha #TTRPG
Good morning from the fluffy good boy!
This is the third article in my developer diary about the Gameplay Cameras (GPC) plugin for Unreal Engine 5. It comes a day late because my workspace is in the middle of a big refactor — nothing compiles and I can’t take screenshots! 😅 In the end, I used some old screenshots and videos I had captured a couple weeks ago… oh well.
One of the big improvements in GPC that you’ll see in UE 5.6 is what I call the “parameterization” of Camera Rigs. This is a fancy made-up term that refers to the various ways you can pass values and data into a running Camera Rig, and somehow use that to affect its behaviour. Let’s look into it!
“SMALL DATA”, nominee for GNU Project Film Festival 2024. We don’t collect organically sourced data like this anymore and it’s sad.
Varchulanga, Mother of Monsters! You are fucked. A drawing by me for The Winter King! #Glorantha #TTRPG
It’s still crisp and slightly frosty out there!
And related to my previous post: “When Your Favorite Old Shows Don’t Hold Up” Yep again!
“Wacky Hijinks from 80s Comedies Were Mostly Rape”: Yep.
Showing the kids some “movie classics” is an exercise in filtering out half of them for having really badly aged, and providing historical context and disclaimers for the other half.
The Vvitch
Werwolf
I… think maybe Eggers just needs to turn on spell checking in Final Draft? 😅
(But anyway, I’m legit excited for this!)