The Kalikos Expedition, a yearly Lunar mission to fight the gods of winter in order to maintain a mild weather across the Imperial Heartlands… a drawing by me for The Winter King! #Glorantha #TTRPG
The Kalikos Expedition, a yearly Lunar mission to fight the gods of winter in order to maintain a mild weather across the Imperial Heartlands… a drawing by me for The Winter King! #Glorantha #TTRPG
For those of you wondering about the good fluffy boy, he’s still good, and still fluffy as of this morning!
Since early 2024 I have been partially working on a new project at Epic Games: a “proper” camera system1 for the Unreal Engine, so that anybody can make cool-looking cameras for their games! It came out with UE 5.5 a couple of months ago, albeit in a firmly “Experimental” role, and is somewhat unimaginatively named “Gameplay Cameras”. As I’m working on many improvements and additions for UE 5.6, I figured I would start a developer diary to let anybody interested in cameras know what’s up!
But first, here’s a little trailer video I made, using the Game Animation Sample Project, to hopefully whet your appetite:
About two-thirds of what you see in the video is available in UE 5.5, although the UI and workflow may look different as I improve, fix, and polish things up for UE 5.6. You can find it all under the “Gameplay Cameras” plugin, and there’s even a little bit of documentation on it, even though we usually don’t provide documentation for “Experimental” plugins. Of course, I’ll go into more details into future articles. Just be aware that the version in UE 5.5 is an early look with non-final workflows, missing features, and various limitations that make it, well, “Experimental”, and therefore unsuitable for production.
So far I’ve been working for about a year on this, but as I’m still also working on Sequencer, what you can see in Github at the time I’m writing this article represents maybe six months of that, minus holidays and the like. I’ll continue working part-time between cameras and cinematics for the foreseeable future. If you have questions or feedback about Gameplay Cameras, I’d love to hear it, and my contact information isn’t hard to find… I just won’t guarantee a timely reply! That’s what UDN is for.
If you want to follow along with the next articles in this developer diary, but you don’t want to read any of the other nonsense from my blog, you can limit yourself to the Unreal Engine category of posts.
My new year’s resolution, so to speak, is to try and post developer diary updates for Gameplay Cameras here about once a week. But as someone cleverly said: “this isn’t a promise to you… this is a promise to me“. See you next week! Maybe!
A few workers building an expansion for the Issaries temple in Boldhome. A drawing by me for A Rough Guide to Boldhome! #Glorantha #TTRPG
Hot chocolate, crepes, and whipped cream. That’s a good healthy breakfast to start the day, right?
This Atlantic article has really wonderful pictures of “castellers” in Tarragona, Spain. These are people trying to raise the highest possible human tower. Obviously, don’t try this at home…
A friendly little Aldryami gardener. A drawing by me for To Hunt A God! #Glorantha #TTRPG
“Justin Trudeau: The Good, the Bad, and the Ugly” is a decent summary of Trudeau’s term as Canadian prime minister. Can’t say I’ll miss him much at this point, but I can’t help think of another major country whose leader resigned late in the lead up to elections…
This is an interesting ranking of Canada’s Most Livable Cities by the Globe and Mail. Of course, the criteria for the ranking are debatable, but I found the detailed data fun to dig through.
Hey look at that, Jean-Marie Le Pen is finally dead! Let’s remember those times when everybody in France knew his party was right-wing nazi sympathizer trash. Simpler times. It only took a change of name for people to vote for them unashamed.