Lore, Tropes, and Goals: The Problem with New Settings

There’s this preconception in roleplaying circles that game settings are easy to get into if they have a book or movie about them. Middle Earth is “easy to grasp”, people say, because you “just” need to read a couple of (overly long) books, or watch a couple of (overly long) movies.

But I was watching my first Actual Play of The One Ring recently and it was set in the Second Age of Middle Earth: the coastal line of the game map looked familiar but all the names were “wrong”. I didn’t know where the player characters were from, who their allegiances were to, or where they were going. It was just a bunch of random Tolkienesque names to me. But I was familiar with the tropes, and I understood their simple short-term adventure goal. And that’s all I needed to follow along.













