UE5 Gameplay Cameras: Upgrading to 5.7
Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay Cameras (“GPC”) plugin in the Unreal Engine 5.7 release that just went out.
Once again, while the GPC plugin is flagged “experimental” and, therefore, we don’t guarantee any backwards compatibility for it, I made a reasonable effort to keep most things working. Still, there are a couple of breakages we’ll talk about here. Also, if everything goes according to plan, the plugin will graduate to “beta” in 5.8, so fingers crossed!
