The Stochastic Game

Ramblings of General Geekery

“I love <XYZ> as a TTRPG system because it’s easy to hack!”

Bruh, almost all systems are easy to hack, except the super-specific modern indie games you probably don’t play.


When I don’t make rhubarb pies, I make peach melbas. It’s very commonly found on dessert menu in French restaurants, but pretty much nowhere to be seen in North America so I have to take this matter into my own hands!

A hastily homemade Peach Melba, which is vanilla ice-cream, raspberry coulis, peach halves, and whipped cream.

The morning god peeled off the night’s plastic wrap a bit too fast and now the sky’s all messed up.


Hahaha so Unity announced version 7, and between “it’s all compatible, you won’t have to rebuild everything” and “here’s some genAI stuff but you can ignore it if you want”, I can’t help but think it’s a direct shot at Unreal Engine 6.


The funny thing is that historical inaccuracy IS historically accurate when it comes to the Iliad and the Odyssey, because Homer wrote the thing at least 400 years later, and got a bunch of details wrong about, like, Bronze Age warfare for instance!

Some historically accurate Bronze Age elite warriors on their chariots, pulled by motorbikes, racing around a stadium.

Looking up tech news this week, it seems we have the choice between dystopian communist AI and dystopian capitalist and/or nazi AI? That’s, err, that’s the choice here?


It’s that time of the year again! Private gig with a pig roast and an ocean view!


Played a game of Gloom with the younger kid, and some of the characters had so many life events on them that you could barely see the portrait anymore… anyway, Gloom is fun! Play some Gloom!

Like it, says, some Gloom cards