The Stochastic Game

Ramblings of General Geekery

Today is the anniversary of Greg Stafford’s passing so I think of him as I do some prep work for our Great Pendragon Campaign game! Probably one of the most difficult campaigns I’ve run, but also one of the most rewarding. Our knights are visiting Summerland in 482 to spy on the Magician King!


One of the houses in my neighbourhood is ready for Halloween and they’re NOT fucking around.

A house with not one, not two, but THREE of these giant skeleton thingies. Two are lit from inside and have pumpkin heads.

While thinking of a possible upcoming article about Broos, I looked up their first appearance in Nomad Gods, remembering how I got very lucky with not just an unpunched version of the game, but one that (unknown to its seller!) contained a second set of unpunched chits!


“Zippy the Porcupine”: a homebrew, legally-different-enough Sonic game on the ATARI 2600 which, apparently, is a machine that had 128 bytes of RAM. There’s no “k” in there, it actually had just ONE HUNDRED AND TWENTY EIGHT BYTES OF RAM


There’s a tree in the park nearby that is OBVIOUSLY some sort of ancient giant feathered serpent monster that was frozen and turned into a tree long ago. I mean, LOOK AT IT. It comes out slithering from deep inside the bushes, and goes up like a snake about to attack!