The Traveller RPG Classic Box Set Reprint is coming to Kickstarter soon, as Mongoose Publishing gears up to the celebrations next year for Traveller’s 50th anniversary… nice! Almost in time for me completing my Classic Traveller collection!
The Traveller RPG Classic Box Set Reprint is coming to Kickstarter soon, as Mongoose Publishing gears up to the celebrations next year for Traveller’s 50th anniversary… nice! Almost in time for me completing my Classic Traveller collection!
Steve Jackson Games posted “A Line Editor’s Intro to GURPS” recently on their Daily Illuminator blog. This is basically a presentation and elevator pitch for GURPS, written by Sean “Dr. Kromm” Punch, who has been GURPS’ line editor for what feels like forever (and he does the job very well).
This intro is pretty straightforward and honest about the game, such as GURPS being, “in practice” for “tinkerers and rules-hackers”. What caught my eye was this paragraph, under “What makes GURPS awesome?”:
All complexity aside, GURPS consistently falls back on a few broad game mechanics. Once you learn these, you can understand the specialized subsystems in obscure supplements. If you don’t want those, well, you can wing it using just the basics and not be too far from the “official” approach.
This echoes what I wrote on my article about Crunch in Roleplaying Games, where I argue that there are three types of crunch: system crunch, silo crunch, and option crunch. I mention that GURPS is a good example of the last one, and Dr. Kromm seems to agree: you can either add the optional crunch on, say, gun mods and sniper rules, or you can just wing it at the table and say the player should roll at +3 for that one time they shoot a sniper rifle. You may be off by one or two points compared to the “official optional rules”, but “winging it” or “using GURPS sourcebook XYZ” and up being functionally equivalent. The main difference is that the GURPS sourcebook is researched and playtested, while your “winging it” is just based on vibe and your GMing experience. Both are equally valid but serve different purposes.
“Atlas Games halts direct-to-consumer sales to the EU and Brazil as PPWR rules bite”: Not the first nor the last to do this, but I’m a bit torn on this issue. Sure it sucks a bit, but I think reducing package shipping worldwide and supporting local game stores is good?
I started reading Cory Doctorow’s blog regularly, and there’s a lot of great stuff. This recent piece on how “Expedia amazoned hotel rooms” is particularly interesting (where is government regulation when you need it?) and answers some questions I had about hotel prices.
“Proton’s CEO Cancels AI ‘Re-Interviews’”: This guy sounds like the absolute worst.

“Wealth Inequality in America, Drawn to Scale”: Load the page and start scrolling upwards. And then when you hit the top, click “Keep Going”! Linear scales are powerful to show the staggering amount of wealth inequality. Some people really deserve a good guillotine.
“The Real Kevin Bacon”: this is pretty cool… The Pudding explores which actors are more connected than Kevin Bacon in Hollywood, and thus whose name should be used for the famous trivia game. Can you guess it?
“Steam’s AI disclosures are akin to “forcing developers to list their voting history”, says man who must hate seeing eggs virtue signal that they’re free-range”: I love RPS titles 😆 But yes, years ago I argued that maybe games should advertise “no overtime”, “worker owned”, etc.
It’s nice to be surprised by a big-ass rainbow as you leave for your daily dog walk. Sadly not as visible down the street at the park, though, but good lighting.



“In China, the AI bubble has already burst”: Come on, America, you don’t want to be left behind, right? YOU CAN DO IT TOO!