The Stochastic Game

Ramblings of General Geekery

UE5 Gameplay Cameras: Upgrading to 5.7

Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay Cameras (“GPC”) plugin in the Unreal Engine 5.7 release that just went out.

Once again, while the GPC plugin is flagged “experimental” and, therefore, we don’t guarantee any backwards compatibility for it, I made a reasonable effort to keep most things working. Still, there are a couple of breakages we’ll talk about here. Also, if everything goes according to plan, the plugin will graduate to “beta” in 5.8, so fingers crossed!

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In yesterday’s RuneQuest game, the Yelmalion PC marched with a warband to meet Harvar Ironfist in a heroquest. An identification contest was issued and with cunning nerdy bullshit the players tore down Harvar’s god-forming. The PC is now Yelmalio, Harvar is the False Sun, and killing is starting!


It’s interesting that worked-owned studios seem to be growing more popular and prevalent than unionization in the video game industry. People will still mainly play half a dozen AAA games, but there may be enough room for these smaller studios to be sustainable. 🤞🏽


I usually don’t want to post about Poilievre anymore (he should be forgotten and replaced by a serious politician… Conservatives, get on it please!) but this shit about “socialism” needs to be cut off quick because that’s the kind of lies that get us further down the same path as the US.