The Stochastic Game

Ramblings of General Geekery

Vim and Mercurial

Edit: since the original publication, I added a paragraph on vim-signify and a few other little tips based on some #mercurial IRC feedback.

I already mentioned Vimwaysadvent blogging about Vim, but here’s some more commentary on one of their entry, namely the Vim and Git one. It was quite good so I figured I would write a “Vim and Mercurial” one!

Since Samuel (the original post’s author) did a good job with the overall article structure, I’m going to totally plagiarize it.

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With Anthem finaling, I haven’t been to enough meetings at work these past couple months to doodle much in my sketchbook… those are pretty much the last couple good ones


It’s been a long time since I last doodled. Can’t even get basic body proportions right 😭


Parents, you have exactly ONE CHANCE, after having listened to “Won’t Get Fooled Again” or “Baba O’Riley” or something, when the kids ask you who is playing that song, to reply with the right intonation. DON’T FUCK IT UP.


It’s really annoying to see all those animated movie remakes being done in 3D CGI. Like, what’s wrong with 2D animation? Or even 2D-looking CGI? I guess I need to throw my money at the Spider-verse movie to show support for different artistic styles.