Okay I think the cover to “The King’s Daughters” (my Call of Cthulhu scenario set in New France) is almost finished. Ugggh, it’s such an uphill battle for me to paint anything.
“Time Without Tide” looks nice but it somehow doesn’t feel to me like a Chaosium game, and I think the reason isn’t the system, but the fact that Chaosium always made “literary games”: based on mythology and history, fantasy novels, horror stories, etc. TWT isn’t any of that?
As always, I draw a pencil sketch that I’m pretty happy with, then I start adding colour, and within a couple minutes the whole thing looks like shit and I hate it. Painting is sooo harrrrdd
Just got my notification from the Government of Canada: export restrictions are now at 50% on TTRPG meta-currencies to the US. American players in your games only get half XP, bennies, hero-points, level bumps, and so on. Good on Carney to do the right thing!
It might be time for me to stop reading Daring Fireball. Gruber is turning out to be a gross tech-libertarian who sometimes says the most crazy things. Besides, it’s probably good to cut down on US voices in my media diet right now, especially those who make a career of defending big corps.