It’s amazing to see the amount of time, resources, and energy game-devs pour into CRPGs to get even a fraction of the immersive, reactive worlds we achieve in TTRPGs with, like, a handful of dice and a few bullet points in a notebook…

It’s amazing to see the amount of time, resources, and energy game-devs pour into CRPGs to get even a fraction of the immersive, reactive worlds we achieve in TTRPGs with, like, a handful of dice and a few bullet points in a notebook…
