The Stochastic Game

Ramblings of General Geekery

Markdown editor choices: the one that does everything you want except ONE important thing, the one you like that was discontinued 5 years ago, or the one that’s good but is increasingly iCloud-only for storage.


Horror TTRPGs and Player Agency

I was recently listening to the Titterpigs episode on horror games, where Scott and Keith put out an open question to their audience: can you have a horror game that lets you retain agency throughout the whole adventure? I wrote up some long rant, recorded it, and sent it to them. I figured that, for my trouble, I might as well post that rant (somewhat edited) here too.

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I hear a lot of false dichotomies in TTRPG spaces… some people don’t seem to realize that we can like both crunchy and rules light games, lore-heavy and procedural settings, and so on. AFAICT most people have quite the range in their tastes in games/movies/music/etc.


Well shit, I apparently reached the age when there is, indeed, such a thing as “too much whipped cream” 😞😣


Congrats to Free League on all the ENNIE awards, especially the unsurprising but still well deserved fan favourite publisher award! Vaesen and Alien are great games, YZE is a great system, check them out!


Ptolus is a fucking monster of a book. Seriously it’s huge. I don’t think I’ll ever play it as is, but I’ll definitely borrow ideas here and there! It’s full of them.