My Dragonbane players finally beat Dead Eyes Cave! One of them was one roll away from death, but the other two made judicious use of their heroic abilities and spells. Getting to the monster’s last 2 HP was quite dramatic!
Quote of the game: “did you blindfold the chicken?”
I got into TTRPGs around the turn of the 1990s and, after my first few games, fell into a long tunnel of Call of Cthulhu gaming. I pretty much exclusively GM’ed Call of Cthulhu from the mid-90s to the late 2000s, including a lot of Delta Green, which back then was a Call of Cthulhu sourcebook.
I wasn’t online much at the time, so all the GMing techniques I picked up during that time were through adventure books, friends, or by myself. I suspect that investigative horror games like Call of Cthulhu are uniquely positioned to force the GM to develop good technique, and that’s sort of what I want to explore here through the lens of my own formative GMing years… and let’s start with “automatic clues!”
This week’s mail call was Free League’s Invincible TTRPG! It looks super great, and will probably be my group’s next “interlude” game, especially if we manage to get together face-to-face.
I just learned that apparently the version of “The Name Of The Rose” that’s on Amazon Prime has removed the sex scene, which would of course be ironic, given the movie’s theme of religiously-driven censorship, if it wasn’t just sad. Once again, piracy is the best user experience.
It’s blackberry season! Go around your neighbourhood and pick a bunch! Remember to taste before taking: some bushes are more sour than others. AFAICT, the more sun exposure (such as south-facing bushes), the sweeter the taste (but I need to look into it properly)
“EA boss awarded $38.6M for layoffs and genAI bullshit”: If I was still an EA employee, I think I would start heckling the town hall meetings until Andrew Wilson stopped showing his face in public, or I was dragged out by the security staff.