The Stochastic Game

Ramblings of General Geekery

Some new TTRPGs use prose for making characters, but remember 25 years ago when QuestWorlds (then called HeroWars/HeroQuest) did that? You wrote a paragraph about your character, and gave scores to nouns/verbs. Such an innovative design by Robin Laws and Greg Stafford.

The HeroWars and Glorantha books from the French edition of the game, published in 2000. This was my first contact with both narrative rules and the world of Glorantha, and I absolutely did not understand either :D

I forgot to share what the February drop of our chocolate subscription looks like! For you chocolate lovers out there.


Speaking of “We Stand On Guard”, there’s also a lesser known indie comic called “USNA” with a similar premise that’s worth checking out too!


One of the interesting consequences of Trump’s trade war against Canada is bolstering Canadian pride and unity. Among other things: a renewed push to for easier trade between provinces, a problem I didn’t really understand until this article from the Tyee.


UE5 Gameplay Cameras: Pre-Blending

This is the fourth post in my developer diary about the Gameplay Cameras (GPC) plugin for Unreal Engine. I skipped last week because I was too busy! This week let’s pick up on something I alluded to last time, which is “parameter pre-blending”. As always, everything I’m showing here is work-in-progress, scheduled to ship in UE 5.6. You can grab the code from Github and play with it early if you want.

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