The Vancouver snowpocalypse is over, so as the last bits of ugly gray slush are melting away, let’s remember how nice it looked for a few days!




The Vancouver snowpocalypse is over, so as the last bits of ugly gray slush are melting away, let’s remember how nice it looked for a few days!
Speaking of Apple, happy 40th birthday to the Mac! Given that each Macbook I owned lasted almost 10 years, I’d say that if you stuck with Apple computers, you might never have had to upgrade more than a couple times in your life!
Curious how Apple pundits who have been talking of the “post-PC world”, where iPads/iPhones are the only devices you’ll need, are also justifying Apple’s control over the App Store and iAP because iOS/ipadOS are not “general purpose computing”.
I had forgotten to share the chocolate drop for January! We’re pretty happy with this one because it’s a “back to basics” pick, without any fancy added flavours and bits. Again, courtesy of Origins Chocolate Bar.
Hahaha funny how the Canadian press is trash talking the French electric utility company about their nuclear reactors. Ouch!
Do you often look up recipes online? Here’s another brilliant SMBC joke:
Nice, Ars Magica is still alive and getting a “Definitive Edition”. It was already on my shortlist of “classic #TTRPG games I never played” to get to the table this year, along with Pendragon… (btw, introductory scenario suggestions are welcome!)
“I’m Edgar Allan Poe’s Landlord, and He Will Not Be Getting His Security Deposit Back”… brilliant joke in there.
It is ironic, in a very very sad way, that the hot political topic of high costs of living in BC can be solved with more, better experienced urban planners… but they avoid BC because of the high costs of living, and the political heat around their jobs.
It’s always fun to catch up with online TTRPG discussions because every week or so there’s a hot debate taking my feed by storm. Most of the time I don’t know where it comes from, but this week’s was on topic for which I already had an old post draft, so I figured I would finish it and publish it.
The topic is “Sandbox vs Railroad“, where my take is that “Sandbox” is a largely useless term, and “Railroad” is a symptom.
When people setup “Sandbox” and “Railroad” as opposites, they use the term “Sandbox” as meaning “you can do whatever you want”. This is largely useless because it’s both an ambiguous assessment of the agreed upon domain of play, and a basic truth of all roleplaying games.
The first point relates to what’s expected of the players for a given game. For instance, a common Cyberpunk RED campaign framework starts each adventure with the PCs meeting a fixer, or other missing-giving NPC. That NPC introduces you to a client, gives you a mission briefing, maybe a few Eurobucks as an advance, and off you go on that mission. You’re expected to accept that mission because, well, that’s the scenario the GM prepared for tonight’s game. The mission itself might be what some people describe as a “Sandbox”, but Night City itself is not. In that sort of campaign, refusing the mission and declaring that your character goes to the next bar down the street to see what other missions are available would be considered a dick move. The sandbox is only as big as the playground it’s been built into.
The second point is the simple fact that roleplaying games have this advantage over board games and video games that the players’ and GM’s imagination are infinitely more vast. Even in a fairly constrained environment such as “steal the package from this train” or “find the magic sword at the end of this dungeon”, roleplaying games offer a near limitless array of options. You can approach the train on dirt bikes and jump on it, infiltrate or bribe the crew defending the package, or setup explosives down the tracks. You can fight your way through all 13 levels of the dungeon, use cunning political manipulation to set the dungeon’s factions to destroy each other, or infiltrate the last level through the astral planes. You don’t need to run a “Sandbox” game for this: that’s just a roleplaying game by definition to me… but remember the previous point: if the current game is all about knights delving into dungeons to smite evil, maybe don’t try to leave that sandbox, and just enjoy the toys in it.
In some cases, some people alternatively use the term “Sandbox” to describe a campaign framework where the players can follow different leads, pick their own missions, and so on. I personally find that a bit too vague, and often ask follow-up questions to figure out if, say, they’re playing a Hexcrawl or Pointcrawl or Plot Points Campaign or whatever else.
The term “Railroad” is useful to help diagnose what went wrong with a game.
There are many ways a game session can go wrong: bad player or GM behaviour, bad pairing of rules and setting/genre, bad pairing of PCs and scenario, lack of dramatic tension, and so on. Two other ways that it can go wrong are “Railroading” and “Puppeteering”:
A simple example of the difference between the two is a situation where the players want to speak to the Captain of the City Guard to see if she knows anything about the Secret Order of the Crimson Scythe:
Of the two, Railroading is not just a flaw of a game session, but can also be a flaw of an adventure module. It does happen that a published scenario just assumes that the players will make specific decisions at specific points.
So there, “Sandbox” is useless, and “Railroad” is a symptom. I’m sure some of you will have different opinions about all this, but that’s mine for now!