The Stochastic Game

Ramblings of General Geekery

UE5 Gameplay Cameras: Parameterization

This is the third article in my developer diary about the Gameplay Cameras (GPC) plugin for Unreal Engine 5. It comes a day late because my workspace is in the middle of a big refactor — nothing compiles and I can’t take screenshots! 😅 In the end, I used some old screenshots and videos I had captured a couple weeks ago… oh well.

One of the big improvements in GPC that you’ll see in UE 5.6 is what I call the “parameterization” of Camera Rigs. This is a fancy made-up term that refers to the various ways you can pass values and data into a running Camera Rig, and somehow use that to affect its behaviour. Let’s look into it!

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Do you know who Rob Liefeld is? Did you make fun of his drawings? This video won’t change your opinion of him but it will do a great job of contextualizing his amazing trajectory in the comics industry.