Merry Christmas to myself 😇 And happy holidays to you all!

Merry Christmas to myself 😇 And happy holidays to you all!

I need to stop backing RPGs on Kickstarter, I clearly won’t be able to play them all… but look at how pretty they are!


Such a lovely new book smell!

My door opening on a cheap ghost that I move around on a string is surprisingly effective on kids so far 😅

PieCrust3 tests are finally passing! Maybe I can ship this after all 😅

French expat snack

Lately I’ve been working to make PieCrust work with the Micropub protocol… so, let’s just say if this shows up: it works! 🙂
This blog has been quiet for the past 4 months. And not only that, but most of my open-source projects have been quiet too. I just didn’t feel like working on it.
This is something that Adam Stacoviak and Jerod Santo talk about occasionally on their Changelog podcast1, whose episodes generally involve interviewing people from the open-source community. I think they called it “project maintainer fatigue”, where an open-source project maintainer basically gets tired, at some point, with the work involved with managing their project.
I have very small projects, and I only dedicate a small amount of my free time to them, so I don’t get this a lot but it does happen every now and then. It usually doesn’t last this long though… I guess I’m getting old.
Oh yeah during the hiatus I started listening to podcasts, among other things. ↩︎
So… I’m going to start microblogging here since Micro.blog (which I backed on Kickstarter) has finally launched. Let’s see how that goes.
As is tradition, PieCrust 2.0 was released without much fanfare a few weeks ago. Just like with the previous version, it just happened because, well, nothing happened: I was using PieCrust for a couple other websites without any problem or need for new features, so I figured it might be as good a time as any to make it official.

Time to run pip install -U piecrust.
Since then of course I found a few bugs, so a 2.0.1 release is just around the corner, but that’s just business as usual.
What’s more interesting, first, is that I’ve been a bit quiet over here for the past couple months, and that’s because I was busy with my second hacking project from the holiday break (the first one of which was the recently announced Jouvence). Sadly it didn’t really pan out like I expected, so after working on it for a while I’ve now shelved it for the time being. These things happen.
The second thing is that I started work on PieCrust 3.0. It’s a mess right now but the goal there is to get rid of a bunch of cruft that accumulated over the years. As such, it will break backwards compatibility quite a lot (hence the major version bump) but I’m hopeful the result will be easier to use, easier to
maintain, and maybe even hopefully a bit faster.