This week-end in Vancouver was FanExpo, with the shopping frenzy, celebrity line-ups, cosplay contests, and friendly comic-book sketching that you’ve come to expect from such conventions, albeit at a smaller scale for our relatively young Vancouver edition.
Here’s my artist-commission-focused loot this year:
Sarah Baird talks about what us left-handed people have put up with all our lives, and all the way back through history:
Day in and day out, though, the biggest hurdle faced by lefties isn’t discrimination — it’s mundane, basic functioning. Almost all facets of society, from ink pens to urban design, are crafted and structured to support, abet and cater to the right-handed majority. For lefties, functioning means a constant, conscious consideration of how they can reverse or modify their natural behavior in order to most effectively move around in the world.
The funny thing is that most of the time, I’m not even thinking about it. I’ll be, say, getting hot air blowing all over me from holding the vacuum-cleaner “the wrong way”, and not really realize that this wouldn’t happen if I was right-handed. It’s just like living in a world that’s slightly less well-designed.
Generally speaking, I’ve probably encountered less hurdles growing up in France than most North-American lefties: spiral notebooks were not used a lot (we had properly bound notebooks) and student chair/tablet combinations were pretty much inexistent.
The last time I really felt the pain of being part of a market minority was when I was shopping for a new computer mouse. Being a palm gripper, I ideally need a so-called “ergonomic” mouse. But those mice are only ever manufactured for right-handed people. The only left-handed ergonomic mouse that I’ve been able to find is the Razer Death-Adder Left-Handed Edition. Many people dislike Razer for their annoying configuration software but I figured I still needed to vote with my money. And, you know, I needed a mouse.
As expected, the configuration software is annoying, but the mouse is really nice.
I’ve been quite silent for the past few weeks because I’ve been mostly working on the PieCrust 2 documentation website – a lot of time spent writing stuff, trying out different layouts, figuring out how to organize the information, and coding the infrastructure tools that will generate separate documentations for each release.
Now at least I’ve got half of something to show, in case some of you want to provide feeback or – gasp – help! Head over to the PieCrust 2 documentation preview to see it in all its work-in-progress glory!
At this point, it’s only about a third done, so there’s probably another few weeks of work. But it’s interesting how writing documentation forces you to polish a product. This is not new – it’s really a variation of README-driven development – but that’s why it’s taking a long time: a good chunk of the documentation writing time is looking at what I just wrote, thinking that it’s completely stupid, writing what it should be like, and then fixing the code so it does exactly that.
To celebrate 2015 (happy new year!) I’m starting a new section on this website: actual play write-ups of RPG games. I got back into gaming a few months ago, GM’ing a few Call/Trail of Cthulhu games.
The first one is “The Murderer of Thomas Fell”, a simple, one-shot adventure that acted as an introductory adventure to my new group of players. If you’re the kind of person that reads actual-plays, or if you plan on running that adventure, you can head over here.
Autotags is my second “official” Vim plugin (after Lawrencium). It confirms a trend of having a terrible name (although this time for different reasons), but I’m open to changing it since it’s still early. And as that terrible name implies, this new plugin is all about automatically managing your tags.
Edit: thanks to Reddit, it was renamed to Gutentags! I edited this post after this point to use the updated name and links.
One of the biggest problems you face when using Vim with a large codebase – and one of the reasons most users still go back to an IDE for their day job – is that tags files in Vim suck. No wait, it’s not even that they suck, it’s that there’s nothing out of the box to help you with it. Which, well, sucks.
In case you don’t know, tags files are basically a reverse index of the symbols defined in a given codebase, as generated by an external tool like Ctags. This is what lets you put the cursor on a function call and jump to the definition of that function. It’s basic stuff that “just works” in an IDE1, but in Vim you need to create, update, and otherwise manage that thing yourself. It’s insanely archaic even by Vim’s standards.
But there’s no reason it shouldn’t “just work” in Vim, and that’s why I wrote Gutentags. Head over to the official website to get started in less than a minute.
In case you’re wondering how this plugin is different from the many other similar plugins out there, or from just doing it the retarded way (i.e. run !ctags -R . every now and then), here it is:
No dependencies on anything else than Vim and Ctags: no Python, Ruby, or whatever.
Cross-platform: should work at least on Mac and Windows at the moment, Linux should be fine too2.
Automatically index new projects: when you open a file in a new project, Gutentags will start indexing it right away. You don’t need to manually run it if you don’t want to.
Incremental tags generation: when you edit and save a file, Gutentags will properly and automatically update the index, but only for that file. Re-generating the whole index obviously doesn’t scale for large codebases, yet that’s what most tutorials tell you to do! This is madness and it has to stop.
Background update: you shouldn’t have to wait while the index is (re)generated (which is what !ctags -R . does! Again, madness).
Keep tags files away: don’t like to see lots of tags files polluting your projects everywhere? Tired of adding tags to every .gitignore or .hgignore file ever? Me too. Gutentags lets you keep them in a hidden place of your own choosing.
At the time of writing this post, Gutentags has been tested on a glorious total of 3 machines (all my own with the same Vim configuration), so watch our for bugs, and please report them on Github or BitBucket.
The usual disclaimers are in effect (this is a random piece of code you found on someone’s blog!), but I just want to warn you that since this plugin kicks off background ctags processes, there could be bugs that will generate humongous tags files while saturating your laptop’s CPU and ending up burning your balls and/or snatch. Again, report them via Github/Bitbucket after calling your local emergency dispatch centre.
Except when it doesn’t. See also: Visual Studio’s Intellisense. ↩︎
Now that you know about PieCrust 2 and you’ve upgraded your website, it’s time to look at the really new features. Today we’ll talk about the 2 ones that I think are most important: the new content model, and the new pagination model.
(this post is going to be a bit long so here’s something to keep you hungry)
In PieCrust 1, like in most other static website generators, the way content was defined was quite rigid: you could have pages, and you could have blog posts. PieCrust did a few extra things, like letting you have multiple blogs, each with its collection of posts, but that was it.
The only way to have a specific set of pages, different from other pages, was to use page metadata and filtering (say, filter pages where type is recipe to get all recipes), but that didn’t translate to a good file-system organization, required remembering to tag things correctly, and required to use the inverse filter to get the other pages. You also couldn’t have a different URL format for all recipe pages, as compared to normal pages.
Enter PieCrust 2, where all the content is, under the hood, defined with sources, routes, and taxonomies. Those are generated for you to something equivalent to PieCrust 1 content if you don’t define them, but you can override that for totally custom content.
Sources
Sources are where pages come from. Two source types you already know (if you used PieCrust 1 before) are:
the “simple” page source, where pages are found recursively under a given directory, and their relative path translates to their relative URL.
one of the “blog” page sources, where pages are found in a closely structured directory, and both the date and “slug” of the post are defined by the filename. So in the case of, say, the flat post source, all posts are files named YYYY-MM-DD_foo-bar.md directly under the posts/ directory.
Because a site can have as many sources as you want, it already means you could create a “recipes” source, and put all the recipes in a different directory than the other pages, so that’s already nice.
But in the future there will also be more advanced sources. See, the “simple” page source just gives one piece of information about a page: its relative URL. But the blog post sources give more information, like the date of the article (“simple” pages need to specify it as part of their config header).
You could therefore imagine, say, a page source where each folder applies a tag to pages inside it. So if you created a page like recipes/pies/fruits/apple-pie.md, it would automatically have tags pies and fruits applied to it, as if you wrote tags: [pies, fruits] in its configuration header. Another useful source would be one that applies a hierarchical order to its pages, based on a filename prefix – this would be well suited to things like documentations.
Routes
Now that PieCrust knows where to find your content, routes define how it’s exposed – or parsed, if you were to run PieCrust as a lightweight CMS, or when running chef serve.
A route defines the shape of the URL of a page. If you’ve used PieCrust 1, you can think of it as a generalization of the post_url/tag_url/category_url settings.
At the moment, it can only use the same information as the one provided by the source (e.g. the year, month, day, and slug of a post for a blog post source), but in the future you’ll get to use all the other page metadata too (so that you can generate URLs that include categories or tags if you want).
Taxonomies
Another generalization from PieCrust 1 are the taxonomies. Before, only categories and tags would have automatically generated listing pages. Now you can have whatever you want. You just need to specify if a taxonomy can have several terms applied to a page (like tags) or not, the name of the term listing page (like _tag.html and _category.html), and a few other optional things.
Putting it all together
Let’s say we want to have a section in our website where visitors can browse our favorites recipes. We want to put all recipe pages in a recipes/ directory (next to pages/ and posts/), be able to tag them by ingredients, with listings of recipes by ingredient being created automatically, and be able to tweak the URLs for all of this.
We’ll specify appropriate sources, routes, and taxonomies in the site configuration. Let’s start with just getting the recipes going:
This will make PieCrust look for pages in the recipes/ directory, using the default page source (since we didn’t specify anything), i.e. the same as the one used for pages/. URLs that look like /recipe/foo/bar will match our new route, and a file named foo/bar.md will be loaded from the recipes/ directory in that case.
Now’s the time to add the “ingredients” taxonomy. This gets more complicated because we have several things to specify:
Add a new taxonomy named ingredients. It’s a multiple taxonomy, meaning that pages can have more than one ingredient assigned to them (this tells PieCrust it potentially has to generate listing pages for combinations of ingredients).
Add a new route for listing recipes by a given ingredient. Here, the %ingredients% token, along with the taxonomy: ingredients setting, let PieCrust know how to properly find and match content for this route.
When a listing page needs to be generated, PieCrust will look for a recipes/_ingredients.md page, passing whatever value was matched by %ingredients% to an ingredients template variable. This is analogous to how tag and category listing pages work in PieCrust 1.
Some other interesting facts:
You can list all recipes by starting with {% for recipe in recipes %}.... Sources have a page iterator exposed by default to a template variable of the same name as themselves.
You can create a new recipe page easily with chef prepare recipes foo-bar.
There are many advanced settings to change the behaviour of PieCrust, but they’re outside the scope of this already quite long blog post.
Pagination
Another big change in PieCrust 2 is how pagination is handled. In PieCrust 1, you could only paginate blog posts, but in PieCrust 2 you can paginate any list of items – pages or otherwise.
The new paginate filter lets you do that, by returning a Paginator instance, exactly like the existing pagination object. But where the pagination object returns something that lists the posts in the default blog source, the paginate filter will return something that lists whatever it was passed.
This is especially useful for galleries, as shown with my Meeting Notes doodles. This was done more or less like so:
{% set thumbs = assets|paginate(9) %}
{% for thumb in thumbs.items %}
<img src="{{thumb}}" alt="Note" />
{% endfor %}
[Older entries]({{ thumbs.prev_page }})
[Newer entries]({{ thumbs.next_page }})
Of course in reality there’s more fluff (CSS classes, etc.) and tests around using prev_page and next_page, but you get the idea. Just like in PieCrust 1, assets returns the list of page assets URLs (in this case, a whole bunch of pictures), and the paginate filter makes sure only 9 of them will be shown on a given page. It also tells PieCrust to generate sub-pages.
Obviously, you can’t use 2 pagination sources on the same page – PieCrust wouldn’t know how to generate sub-pages that go in 2 different directions, so you’ll get an error if you try that.
Call for feedback
Please get in touch with me, or post comments here, if you have some constructive feedback about this new content model. PieCrust 2 is still in alpha, so there’s time to change the design without messing up every other PieCrust user.
The recently announced PieCrust 2 is all fine and dandy if you were to create a new website – the command line interface and user experience are essentially the same out of the box – but you will find that it can’t handle an existing PieCrust 1 website. This is because a few things have changed… luckily, the chef import command and this blog post will get you going in no time!
If you want to install the bleeding edge (read “unstable”) version directly from BitBucket or GitHub, instead of the latest posted release from the Python package manager, you can do one of:
There are many other options if you want to install PieCrust for advanced scenarios. See the pip documentation.
Check that everything’s OK by running chef --version. At the time of writing, you should get something like 2.0.0-alpha2.
Note: If you still get a 1.x version, you probably have the PieCrust 1 directory showing up first in your PATH environment variable, so go change that (or delete PieCrust 1 altogether!).
Upgrading a PieCrust 1 website
The chef import command was previously used for importing content from other CMSes like WordPress. Now it can also import content from a PieCrust 1 website, and even upgrade it in place. Get in your website and try:
chef import piecrust1 --upgrade
You’ll notice that a lot of things got moved. The previous layout for a website looked like this:
Basically, the _content directory is gone… everything got moved up one level, while all the asset files (CSS, images, fonts, etc.) got moved into an asset folder1.
The benefits of this change are:
It looks better! There’s no more mix of different “things” at the root level (magic folders, assets, source-control files, miscellaneous things…). Instead, “things” are arranged in different folders that are almost self-explanatory (mostly because you can choose them!).
All the assets that should be processed and copied as part of the bake are in assets. Anything that’s only for development purposes (source control files, miscellaneous stuff) can be in the root directory, or in a different folder than assets, and they won’t be picked up by the bake. This prevents a lot of “oh shit” moments where you forgot to add something to the baker/skip_patterns config and a whole bunch of files are baked but you didn’t mean to.
It’s going to be easier to manage interoperability with other tools such as Grunt, by having such external tools operate on other top-level directories.
A few other things also changed, mainly because of the move from Twig to Jinja as the default templating engine. Although they’re very similar, they do have some differences in terms of built-in functions and filters.
An example is that Twig’s slice filter maps to an array notation in Jinja (so {{items.slice(3, 6)}} becomes {{items[3:6]}}), and Jinja’s slice does something completely different (although very useful)!
Another example is date formatting, which is different between PHP and Python.
The importer will try to fix those things automatically for you (or at least warn you about it and provide guidance), but it’s probably going to miss a few ones since I only know about those I ran into while upgrading my own websites. Please report any such problems, thanks.
Unsupported features
PieCrust 2 is not quite feature complete compared to PieCrust 1 – I can’t reasonably wait until 100% of the feature set is implemented before getting it out there for feedback.
Here are things I know are missing:
Running as a CMS: there’s not much code needed for that, but there’s no WSGI application class yet.
A plugin API: not much code needed yet either, but yeah, you can’t at the moment drop anything in the plugins folder, it won’t get loaded.
Slugification of taxonomies: tags and categories containing non-ASCII characters will keep them for now. PieCrust 1 had options for transliterating them into their non-accentuated/ASCII counter-parts.
Support for RSS/Atom feed scaffolding (chef prepare feed).
Mustache as an alternative template engine.
There are also probably things I don’t know are missing, so make sure you ping me if something you care about is not on this list.
In the next blog post, we’ll finally take a look at the new features in PieCrust 2, including the completely new underlying system for specifying pages, taxonomies, and URLs.
Don’t worry, it’s configurable. You can put your asset files in a different folder, or even in multiple folders. ↩︎
I’ve been busy on it for longer than I expected – neglecting the freshly announced Wikked along with several pull requests on PieCrust – but I believe it’s at last ready for a public alpha release: PieCrust 2 is here!
WARNING: before you go clone the new repository, be aware that, at the time of writing this, it has been tested on a glorious total of 2 machines (both my own), and 2 websites (both my own as well). So don’t use it in production, but please do give it a try and post bug reports, thanks!
This post is a short overview of the reason for going a full major version number up, and of the new things you can expect to find. There will be other posts in the following days about breaking changes and upgrade paths, and a more in-depth look at the new features.
To say that this is a major rewrite of PieCrust would be an understatement: I moved the project over to Python, which means it’s a 100% rewrite. This may upset some users who only know PHP (or at least don’t know and/or like Python)… but this is for the best, I assure you.
First, one of the design principles of PieCrust was always to look language-agnostic. Unlike many other static website generators out there, there’s no “leak” between the underlying implementation of PieCrust and the user experience, i.e. you’re not exposed to PHP-isms at any time while using it1. This makes it easy to change the platform on which it runs without you being affected much.
Second, the reason I picked PHP for the first implementation of PieCrust, more than 3 and a half years ago, is that it felt to me it was the lowest barrier of entry for potential users. Other static website generators embrace their hacker roots, but I wanted something simple enough that any WordPress user would be able to pick it up and try it. Nowadays, people are a lot more used to installing various things to tinker with – Git, Node, Ruby, whatever. The barrier of entry doesn’t seem to be so much at the platform level.
Those two reasons meant I could look at other platforms and figure out which one has what it takes for what I have in mind for the future of PieCrust.
Packaging and distribution
One thing that quickly became annoying in PieCrust 1 was package management (both PieCrust itself and its dependencies) and distribution (how people get PieCrust on their machines). Composer has been an incredible improvement over the venerable PEAR, but both are still a few extra steps away and more complicated than they should be.
Comparatively, gem, npm, and pip are a lot simpler and, better yet, come by default with Ruby, Node, and Python 3 respectively. Getting rid of my custom installer was an appealing thought. The PieCrust 2 install instructions would basically amount to:
Install Python 3
Run pip install piecrust
That’s much better, especially when you think that the upgrade path and hosting are all taken care of for me.
Performance
But it was performance that was the major reason I switched development platforms.
The problem was not that PHP itself was not fast enough – it’s actually doing OK in the overall category of interpreted languages. The problem is that, because it’s got so much usage as a web programming language, it’s lacking a lot of features as a scripting language. One of those features is an API for multi-threading2.
To be honest, I should have thought about it back when I started PieCrust, that I would eventually need parallel processing… but it’s never to late to change direction, which is what I’m doing with PieCrust 2.
To give you an idea of how much this impacts performance, here’s a little graph. It shows the time it takes to bake my blog (the one you’re reading now!) using Octopress (the most popular static website generator around), PieCrust 1, and the newly written PieCrust 2. Obviously, shorter is better.
Octopress takes around 21 seconds3, PieCrust 1 takes around 11 seconds4, and PieCrust 2 takes around 6.5 seconds! And that’s even before I’ve made any optimization pass specific to this new codebase!5.
So yes, there is quite a substantial gain after the move to Python and parallel baking already. And that’s even before I can get into other improvements… for example, chef serve will be able to start a background thread to monitor changes to static assets on the file-system instead of checking for them when HTTP requests come in. This should make the preview server much snappier when you’re refreshing a page that has several images or CSS sheets.
Next post we’ll look at how you can upgrade your existing PieCrust 1 website to version 2, since I took the opportunity of a major version bump to clean up a few things I didn’t like anymore.
Except for date formats. Sadly, date formats are very much tied to the underlying framework – unless you implement your own wrapper syntax – and this is one annoying breaking change when upgrading to 2.0. I’m open to ideas to fix that of course! ↩︎
There are a couple extensions available to fill the gap, but they’re just terrible. ↩︎
And that’s only for the posts on this blog, along with the tag pages, with simplified markup… my crude interop script strips out code highlighting blocks and other expressions (e.g.{{foo}} expressions). I’m expecting the real thing would take an additional second or two. ↩︎
See how little it matters whether PHP sucks more or less than Ruby? Design and implementation are a lot more important for the big gains. ↩︎
Most optimizations from PieCrust 1 were ported over to the Python codebase already. ↩︎
Me, a few months ago after the “scandal” of Comixology removing the ability to buy comics directly from inside their iOS app:
I would hope ComiXology manages to revert the change, but frankly I’d rather put my hopes in more DRM-free comics available directly from the creators and publishers instead.
Well my hopes have been answered in a way: Comixology announced last week that you would be able to download DRM-free versions of your Comixology books for publishers who are OK with that:
The first wave of participating publishers making their books available as DRM-free backups include Image Comics, Dynamite Entertainment, Zenescope Entertainment, MonkeyBrain Comics, Thrillbent, and Top Shelf Productions. In addition, creators and publishers that are self-publishing through comiXology Submit are now able to choose to make their books available with a DRM-free backup.
No surprises here about the publishers who are indeed “OK with that”, since they’re the ones who were already offering DRM-free comics on their own website… but those are excellent news. I can’t stress enough how huge this is.
I’m not sure whose idea it was – whether publishers like Image pressured Comixology to do this, or whether Comixology came to this logical conclusion on their own – but I’m very happy either way. As I said before, I had completely stopped buying Image comics from Comixology, preferring instead their own DRM-free website… but that website was slow as hell and barely usable. Ideally I’d rather give 100% of my money to Image, instead of – probably – 70% through Comixology, but the usability is night and day between the two, and uploading independently acquired files to an iPad is still a huge pain in the ass1.
“For those out there who have not joined the comic reading community because of DRM – you have no excuse now,” said co-founder and Director of ComiXology Submit John D. Roberts
Indeed.
The only problem I’ve found so far is that those backups are extremely bare: just a ZIP file with the pages as JPEG images. They’re the “retina” hi-res versions, so that’s good, but the archive is missing any kind of metadata. The only way to know what it is, short of having a human open it and read the cover, is to parse the file name.
Something I’m hopping will be greatly improved in iOS8. ↩︎
Unless you’ve been living under a rock, you can’t have missed the news that ComiXology released a new version of their mobile app that drastically changes how comics are purchased. It was reported on technology, gadget, Apple–related, and of course comicbook-related websites. It was even discussed heavily on RPG forums.
A summary of the situation is that:
The iPad/iPhone app doesn’t have in-app purchases anymore – you’re forced to buy directly from the web by switching to Safari.
The Android app still has in-app purchases, but as I understand it they don’t go through Google Play anymore and, instead, directly hit ComiXology’s servers.
Of course, the internet being what it is, a lot of people are pissed off and are voicing their rage on social networks. I’m not happy with the change either but I’m going to try and articulate my more moderate opinion in a few points here.
The comics industry was in very, very bad shape until recently. Digital comics revived a moribund market in a completely unprecedented way, largely thanks to ComiXology on the iPad. Digital comics let new readers discover series at their own pace without having to enter an intimidating comicbook shop and browsing through stacks of TPBs to find the first story arc. When everything is just a tap away, especially single $2 issues instead of $15 collected volumes, it’s much easier to try things and, eventually, start following one of them. Impulse buying was a big part of ComiXology’s success and the market’s recovery.
But I’m not sure the market has recovered enough at this point. Adding several extra steps between the reader and a purchase may discourage a big percentage of users who are still casual readers and not “fans” yet, and effectively stop to the inertia accumulated over the past couple years.
Profit trumps user experience
It is clear now that this change was made to align with Amazon’s strategy after they were acquired. Amazon is a company that has always walked an extremely fine line of near-zero margins in almost all aspects of their business.
So it’s not surprising that they’re first doing to ComiXology what they did with the Kindle app: avoid the 30% tax that Apple and Google have on their in-app purchasing systems. And it makes sense to do so when you already have your own micro-transaction infrastructure in place, which is the case with Amazon.
The problem is that Apple completely forbids developers from using their own system… and in this case, Amazon chooses their margin over their users’ experience.
That’s extremely disappointing but, again, not surprising coming from Amazon.
Glossing over details
Another disappointing aspect of this whole affair was how unclear the announcement was. This is the email I received:
Dear Comics Enthusiast,
We have introduced a new comiXology iPhone and iPad Comics app, and we are retiring the old one. All your purchased books will be readable in the new app once you’ve downloaded it and taken the following steps:
In the original Comics app, log into your comiXology account.
Sync your in-app purchases to your comiXology account by tapping the Restore button on the Purchases tab.
Download the new comiXology app. This will be your new home for downloading and reading comics.
Start shopping on comixology.com. New purchases will appear in the “In Cloud” tab in our new app.
Read this a couple times and tell me if you would have understood what it was all about. It says there’s a new app, but it never says why. Why are they switching to a new app instead of just updating the same one? And where does it say you won’t be able to purchase directly from the app anymore?
This is unacceptably bad communication.
It’s unclear where the money goes
And what happens with that 30% that ComiXology is going to save on each transaction? It’s totally unclear whether this will be redistributed in any way to the creators and publishers.
It would have been extremely easy for ComiXology to mention that more money will go to creators in order to get all fans behind the change. Instead, we’re left to assume this all goes into Jeff Bezos’ pockets… probably because that’s exactly what will happen.
Not really a change for me
That said, since the beginning of the platform, I’ve been buying comics directly on comixology.com in the hope that this meant more money for the creators… and if not, at least I was giving more money to a small but growing company that was making the industry better. So the new iPad app is effectively not changing anything as far as I’m concerned… except that now I’m not sure where this extra money goes anymore.
Pricing and delayed releases
Some people have mentioned that moving to a true web store will let ComiXology and publishers set a finer pricing scale, i.e. comics sold at, say, $1.50 (Apple enforces price points of $0.99, $1.99, $2.99, and so on). This may prove beneficial, but given that it’s Amazon we’re talking about, it may prove to be another opportunity to put pressure on publishers’ margins.
It will also remove the occasional hassle of issues being delayed, or even blocked, by Apple’s crazy stupid approval process because – shocking! – some of them contain adult material. But then again, it was easy enough to switch to the web store for only those rare issues.
ComiXology is becoming obsolete anyway
Another reason I’m less annoyed by this change is that ComiXology was having a decreasing presence in my reading habits anyway. Image Comics has been offering DRM free comics for a while now, so I effectively stopped buying anything from Image in ComiXology. Most Marvel titles I don’t really need to own so I’m reading them through Marvel Unlimited. This leaves DC/Vertigo titles and indie comics, and those are increasingly purchaseable directly from the author…
Conclusion
So all in all, I don’t care that much about the change from a personal user experience point of view, but it does make me worried about the future of the industry. It also doesn’t shine a good light on Amazon – although I guess that’s the least of their worries.
I would hope ComiXology manages to revert the change, but frankly I’d rather put my hopes in more DRM-free comics available directly from the creators and publishers instead.