The Stochastic Game

Ramblings of General Geekery

My usually stupid dog has such a better memory than me when it comes to remembering a spot from 3 days ago where someone left some bread on the ground.


When I hear people talking about whether “systems matter” in #TTRPG, I always have to scream “MATTER FOR WHAT?!” You can’t agree on an answer if you don’t know that you’re asking the same question!


My sympathies to the woodpecker I just saw being yelled at by his girlfriend for 5 minutes straight until he left the nest in a hurry.


Ken & Robin mentioned GURPS Scarlett Pimpernel in their podcast this week, so maybe some of you want to see it? Here it is, with lots of background on the French Revolution, stats for Robespierre and Danton, and four adventures of daring British conservatism!


UE5 Gameplay Cameras: Upgrading to 5.6

This is the eighth post in my developer diary for the Unreal Engine camera system. Since the UE 5.6 release has just gone out, I figured I would write a little bit about what to expect if you’re using the early UE 5.5 Gameplay Cameras experimental plugin.

While the GPC plugin is still flagged “experimental” and, therefore, we don’t guarantee any backwards compatibility for it, I made a reasonable effort to keep most things working. There are however a couple of breaking changes to prevent having to maintain cumbersome code in such an early stage of development. This article is most about that.

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Our next Friday game will be Pendragon! Finally! 😄 But which edition to run? Which adventures to start? Which VTT to use? Choices, choices! Oh my! #TTRPG