Ramblings of General Geekery

Went to see Project Hail Mary with the family! Verdict: good good amaze amaze


I’m really enjoying Ars Technica’s “War Stories” from classic game developers. Here’s Jordan Mechner explaining how the game design of “Prince of Persia” was influenced by the Apple II’s memory limitations.


TFW probably a good portion of the people laid-off by Epic today are looking at Video Game Worker Unions…