Everybody playing Cities Skylines 2: “It’s so buggy! And the performance is so bad!”
My kid, who played CS1 with a trillion mods that utterly tanked the game: “It’s actually totally fine!”
Everybody playing Cities Skylines 2: “It’s so buggy! And the performance is so bad!”
My kid, who played CS1 with a trillion mods that utterly tanked the game: “It’s actually totally fine!”
Last Friday we were down one player so we did a Call of Cthulhu one-shot… but we removed the Pushed Rolls and Luck rules. It went pretty well and it played much faster! #TTRPG
I’ve done quite a few bug-fixes to the UE5 Sequencer camera cut track lately, so if in 5.4 all the small edge case bugs are replaced by, like, other edge case bugs… well, you know.
Today’s one-line bug fix is brought to you by the whole of yesterday spent fighting a multitude of tools to start a simple debugging session on a PS4 devkit, yay!
The number of GoFundMe campaigns for game designers seems to have gone up in the past few years, and it’s less “beloved designers are getting old” and more “if you’re a creative then move out of the US for fuck sake“
It’s that time again when I completely ruin a perfectly decent sketch by attempting to paint it in colour. Ugggghh.
It’s always funny for me to see the open source community constantly come back to the same schisms of open software versus anti-corporate movements, and idealists versus pragmatists.
My “amnesiac werewolves” adventure for RuneQuest is now with my editor. Next: my “Goonies in Glorantha” intro campaign, a Vaesen mystery with a naked violin player, a Delta Green case containing the word “soporinth”, and a Call of Cthulhu scenario set in BC,Canada #TTRPG #writing
Oh my, I’ve been confusing Dwight Schultz and Brad Dourif for YEARS
I finished my first real book project using Affinity Publisher instead of Adobe InDesign and… well, I don’t think many people will drop InDesign any time soon, sadly. But I hope Affinity keeps improving!