I’m really enjoying Ars Technica’s “War Stories” from classic game developers. Here’s Jordan Mechner explaining how the game design of “Prince of Persia” was influenced by the Apple II’s memory limitations.
I’m really enjoying Ars Technica’s “War Stories” from classic game developers. Here’s Jordan Mechner explaining how the game design of “Prince of Persia” was influenced by the Apple II’s memory limitations.