UE5 Gameplay Cameras: Asset Changes
In this second developer diary post about Unreal Engine’s Gameplay Cameras plugin, I want to talk about the most visible change you’ll see in 5.6, which is how camera assets are organized.
In UE 5.5, you have the Camera Asset which contains the Camera Director, the Shared Transitions, and a list of Camera Rigs that it can use (see bottom left panel in the screenshot below).