Ramblings of General Geekery

UE5 Gameplay Cameras: Asset Changes

In this second developer diary post about Unreal Engine’s Gameplay Cameras plugin, I want to talk about the most visible change you’ll see in 5.6, which is how camera assets are organized.

In UE 5.5, you have the Camera Asset which contains the Camera Director, the Shared Transitions, and a list of Camera Rigs that it can use (see bottom left panel in the screenshot below).

The Camera Asset editor in UE 5.5
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I keep finding great videos about the Ultima series, one of my all time favourite video game franchises. I can’t remember if I already shared this one by Finntrovert but it’s so good it deserves being shared a second time anyway!


Notes on Numenera

Numenera is a science-fantasy game set in the far, far, far distant future, with some lightweight and somewhat original system, all written by Monte Cook.

On paper, it ticked a lot of boxes for stuff I’m interested in, so I brought it to my Friday group a few years ago. We played a dozen sessions or so and… well, we weren’t much into it and dropped it for something else. Still, there are a few cool things to take away from Numenera! Here are my notes!

Disclaimer: we played Numenera several years ago, using the game’s first edition. Since then Monte Cook published a new edition, called Numenera Discovery and Destiny. I have no idea what changed in that second edition.

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Do you need a good fluffy boy in your timeline? Of course you need a good fluffy boy in your timeline! Here’s one!

A good fluffy boy with one of his favourite balls, lying down on frosted grass.

Hello everyone! It’s a nice brisk and frosty morning here. The good fluffy boy is complaining that the sticks are too cold to pick up 😄