Ludovic Chabant

Projects

Here are some of my coding projects:

  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.
  • Sourcehut: I help out with Sourcehut's Mercurial hosting.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


UE Gameplay Cameras: A Modernization of Camera Systems

This is the sixth article in my UE Gameplay Cameras developer (GPC) diary. Last week I wrote about one of the first decisions I had to make when I started this work, but I realized I could write about the very first decision I had to make: the decision to start making a camera system […]

UE5 Gameplay Cameras: Node Evaluators

This is the fifth article in my GPC developer diary. Gameplay Cameras (GPC) is a camera system for UE5 that started shipping with the engine as part of version 5.5, but is still in its “experimental” phase. We plan to have it in “beta” with 5.6, and “production ready” with 5.7 or 5.8 depending on […]

UE5 Gameplay Cameras: Pre-Blending

This is the fourth post in my developer diary about the Gameplay Cameras (GPC) plugin for Unreal Engine. I skipped last week because I was too busy! This week let’s pick up on something I alluded to last time, which is “parameter pre-blending”. As always, everything I’m showing here is work-in-progress, scheduled to ship in […]

UE5 Gameplay Cameras: Parameterization

This is the third article in my developer diary about the Gameplay Cameras (GPC) plugin for Unreal Engine 5. It comes a day late because my workspace is in the middle of a big refactor — nothing compiles and I can’t take screenshots! 😅 In the end, I used some old screenshots and videos I […]

On TTRPG First-Looks and Unboxings

Lately I’ve seen a bit of criticism about TTRPG “reviews” that are mostly about flipping through a book and sharing first impressions. I do agree that it’s wrong to call those “reviews” but frankly, most of their authors actually call them “first looks” or “unboxings” anyway, so I’m pretty sure they are aware of that. […]

UE5 Gameplay Cameras: Asset Changes

In this second developer diary post about Unreal Engine’s Gameplay Cameras plugin, I want to talk about the most visible change you’ll see in 5.6, which is how camera assets are organized. In UE 5.5, you have the Camera Asset which contains the Camera Director, the Shared Transitions, and a list of Camera Rigs that […]

Notes on Numenera

Numenera is a science-fantasy game set in the far, far, far distant future, with some lightweight and somewhat original system, all written by Monte Cook. On paper, it ticked a lot of boxes for stuff I’m interested in, so I brought it to my Friday group a few years ago. We played a dozen sessions […]

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Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Mastodon and Bluesky:


An Issaries merchant is showing you his merchandise, what do you buy? A drawing by me for an unpublished #Glorantha #TTRPG campaign book.

Good morning! Have you taken a refreshing mud bath lately?

Onomatopoeia Odyssey, or “How do animals sound across languages?”

I love this kind of website! Scroll down to the duck and pig, who sound VERY different in various languages.

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