Ludovic Chabant

Projects

Here are some of my coding projects:

  • PieCrust: a fast and powerful static website generator and lightweight CMS.
  • Wikked: a wonderful Git/Hg-based wiki engine.
  • Gutentags: a tags file management plugin for Vim.
  • Lawrencium: a Mercurial plugin for Vim.

You can find more projects of mine on BOLT80, my coding portfolio.

Contact

To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:

My code is on Github and Sourcehut.

Latest Articles

I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:


On Reading the News

This article from NiemanLab titled “I’m a journalist and I’m changing the way I read news. This is how.” didn’t start particularly well for me. It read less about ways to read the news, and more about the inability of some people to just, you know, keep their phone in their pocket when they’re with […]

POSSE is in the air

POSSE is in the air! Molly White recently published a great primer on the POSSE philosophy, so it’s time to do some rare advertising of my own tool, SiloRider

Discontinuing PieCrust and Wikked

There haven’t been any blog posts about some of my open-source projects in a while and the reason for this is two-fold. First, I’ve been lazy about that side of my hobbies while I’ve been re-allocating my free time to writing and illustrating roleplaying game books. Second, I’ve actually discontinued a couple of my main […]

On TTRPG Reviews and Actual Plays

My friends over at the Titterpigs podcast did a recent episode on “played vs unplayed reviews”, and in a sort of interesting synchronicity, the Modern Mythos podcast just released an episode on actual plays. It’s interesting because I see all three types of content as being on the same scale of “game prep”. Let me […]

“Role-Playing Games Do Not Emulate Genres”

Travis Miller wrote this interesting article on his Grumpy Wizard blog about “genre emulation” in TTRPGs. He basically argues that games don’t “emulate” a genre as much as they are part of that genre: To “emulate” is to imitate, simulate, or copy a thing without being the thing itself. If you are running a game […]

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Latest Microblogging

Here's my microblogging feed, published on my blog, and syndicated to Twitter and Mastodon:


This is your reminder that ever since video games moved to online services and proprietary servers, they effectively stopped being a form of art. They’re just “content” and “monetization” until they’re thrown away. Want to work in video games? Stick to the indie scene.

Apparently cheese heists are a thing now? Where is this “cheese black market” they mention? Is it just average cheese cut with low quality cheddar to increase margins? (First slice is free!) Or can I get French imports of good, rotten, stinky cheese? Asking for a friend. Who is me.

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