Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay […]
These past few years I’ve been catching up on a lot of classic roleplaying games that I’ve never played before, despite having several decades of play behind me. One of those was Traveller, so I was happy to finally run that with my Friday game! We ran about 15 sessions, across four scenarios, plus the […]
This is the eighth post in my developer diary for the Unreal Engine camera system. Since the UE 5.6 release has just gone out, I figured I would write a little bit about what to expect if you’re using the early UE 5.5 Gameplay Cameras experimental plugin. While the GPC plugin is still flagged “experimental” […]
Mausritter is a TTRPG in which you play little adventuring mice trying to survive in a world of big dangers. If you’re a fan of the excellent comicbook Mouse Guard, you should already be hooked! The system is as minimalist as its protagonists, with low-prep two-hours adventures, so we played this a dozen times as […]
This is the seventh post in my developer diary for the Unreal Engine camera system. Since the last post was a super high level view of what the system is supposed to be, I figured I would just go down one step for this article and share some notes about the general design. This might […]
This is the sixth article in my UE Gameplay Cameras developer (GPC) diary. Last week I wrote about one of the first decisions I had to make when I started this work, but I realized I could write about the very first decision I had to make: the decision to start making a camera system […]
This is the fifth article in my GPC developer diary. Gameplay Cameras (GPC) is a camera system for UE5 that started shipping with the engine as part of version 5.5, but is still in its “experimental” phase. We plan to have it in “beta” with 5.6, and “production ready” with 5.7 or 5.8 depending on […]
Here's my microblogging feed, published on my blog,
and syndicated to Mastodon and
Bluesky:
I just realized that Sweet Shop (the upcoming potential answer to our prayers since ComiXology was eaten by capitalism) is now in private beta! Get on the waiting list!
By the way, in last night’s RuneQuest game, one PC killed Harvar Ironfist in a Heroquest while another PC acting as Yelmalio was judging him for his crimes. Next: civil war in the Far Place! Woohoo!
“What is the conceptual nature of madness in a mythological context?”
That’s a question I got in last night’s RuneQuest game… I wouldn’t deal with that kind of bullshit if I GM’ed D&D 😅
It’s very funny that my wife, who is not in “tech online circles”, has somehow held off on getting iOS Liquid Glass update until yesterday… and immediately complained about it for 10 minutes before asking “is anybody else happy with this? Am I the only one complaining?!”