From New York To Stockholm
I’m back from some travels – plural, which is extremely rare for me.
New York City (first time visit) followed by the usual annual trip to Stockholm for EA’s Frostbite DevDays conference, where various game devs from the company converge from all around the world to chat and drink.
EA is a weird company in the sense that, for a video game company, people tend to stay there for very long stretches of time. It’s very common to talk to people who have been at EA for more than 10 years – at EA Vancouver, DICE, Bioware, whatever. This makes it difficult to find new points of views on technical problems… although, well, maybe it’s the same in many other big companies like Activision or UbiSoft, I don’t know.
Either way, I was happy to meet several people who not only have shipped AAA games at other companies, but also worked on those games' cameras – which is my current area of interest, being in charge of the Frostbite Camera System. Finding people who work on (and care about!) cameras is a challenge to begin with, seeing how little infrastructure and long term investments are generally done on that crucial aspect of any game (more on that in a future post), so I’m pretty happy with this year’s conference for that, at least.