The Stochastic Game

Ramblings of General Geekery

So… I’m going to start microblogging here since Micro.blog (which I backed on Kickstarter) has finally launched. Let’s see how that goes.

Piecrust 2.0 and Beyond

As is tradition, PieCrust 2.0 was released without much fanfare a few weeks ago. Just like with the previous version, it just happened because, well, nothing happened: I was using PieCrust for a couple other websites without any problem or need for new features, so I figured it might be as good a time as any to make it official.

Time to run pip install -U piecrust.

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AAA Gamedev with Vim

I’ve been experimenting on and off with using Vim to write code at work, instead of Visual Studio, and recently I feel like I’ve reached a good enough spot to use it on a daily basis… here it is in action:

In action

Keep reading if you want to know more!

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Announcing Jouvence

Over the holidays I started 2 hacking projects. This is the first one.

Fontaine de Jouvence

Jouvence is a Python library for parsing and rendering Fountain documents. If you don’t know Fountain, it’s basically Markdown but for writing screenplays. It was created by John August, Nima Yousefi, Stu Maschwitz, and a few other contributors – check out the official website for more information.

The code is, as usual, on both BitBucket and GitHub. The package is on PyPi. The API documentation is hosted on ReadTheDocs.

Here’s how the “Big Fish” screenplay renders with the default HTML renderer:

Big Fish

Of course the whole point of Jouvence is that you write tools and renderers of your own. The Jouvence parser returns a structured document object model that makes it easy to analyze, manipulate, or render screenplays any way you want.

For me, this let me add Fountain support to Wikked, my flat-file wiki engine.

Enjoy!


Happy New Year!

Happy new year and other such holiday things to the 3 people who read my blog!

I was in San-Francisco for new year’s eve and it was quite lovely.

Golden Gate

Apart from the sake of posting something new, this post is also to show off how PieCrust’s admin panel can now upload page assets (in this case, that would be the picture above… check the URL, it’s hosted right here). This feature will be part of the impending 2.0 release, but you can get it by pulling the latest from BitBucket or GitHub as usual.

Cheers!