The Stochastic Game

Ramblings of General Geekery

Posts with tag 'gutentags'

    Gutentags Gets A Job

    So event though I spent most of my long Easter week-end doing random cool stuff, I still got to do some nerdy stuff – namely catching up with bugs and feature requests for Gutentags, which is my most popular open-source project to date. The main new thing is that Gutentags is now using Vim 8’s job API (job_start() and the like), with a compatibility layer for Neovim’s own, sadly different (but older), job API.

    AAA Gamedev with Vim

    I’ve been experimenting on and off with using Vim to write code at work, instead of Visual Studio, and recently I feel like I’ve reached a good enough spot to use it on a daily basis… here it is in action: Keep reading if you want to know more! Overview Here’s the basic setup: CtrlP my fork of CtrlP Py Matcher Gutentags with either Exhuberant Ctags or Universal Ctags p44vim YouCompleteMe with clang support Some custom plugin (called fb.

    Catching Up With Gutentags

    Since I reached an acceptable milestone with PieCrust performance recently, I had some free time again to catch up with some of my other projects. The first one to get some love is Gutentags, my tag-management Vim plugin, which was sitting there with a bunch of pull requests and bug reports. The newest version of Gutentags includes better support for project-specific settings via the .gutctags file, some progress on supporting Cscope (not quite finished yet), and various bug fixes, all from a few generous (and patient) contributors.

    Gutentags for Vim

    Autotags is my second “official” Vim plugin (after Lawrencium). It confirms a trend of having a terrible name (although this time for different reasons), but I’m open to changing it since it’s still early. And as that terrible name implies, this new plugin is all about automatically managing your tags. Edit: thanks to Reddit, it was renamed to Gutentags! I edited this post after this point to use the updated name and links.